@RingRush
  @RingRush
RingRush | (Mirror) Frantic Factory: Reaching R&D Room, Number Game GB/Fairy - 0xA @RingRush | Uploaded August 2017 | Updated October 2024, 1 day ago.
In case you missed it, I have a side channel where I've been uploading DK64 low A videos. There's some interesting stuff there already and its only going to get even crazier. Check out this video and follow along there at:
youtube.com/watch?v=AiKrwdAZ2hA

Note that the commentary in this video is assuming you've been following along with the series, so if something is confusing you should probably check out the rest of the videos. :)

Every video on that assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. !!!!I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.!!!!! An A press is an A press, saying its only half is just notation for games where differentiating matters.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is uneffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.

Moonkick: Cancel an aerial attack by landing and then follow it with a kick to go soaring in the air for a short period of time. Note that you need to be in a jump state to do an aerial attack - walking off a ledge is insufficient. This will come into play a lot during the run.

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation, often times using Tag Barrel Storage locked camera.
(Mirror) Frantic Factory: Reaching R&D Room, Number Game GB/Fairy - 0xABaten Kaitos Origins Speedrun - Segment 23aGalleon Stealthy SnoopFrog Forest Sonic Extra - Max Rings DemonstrationSonic and the Secret Rings - Levitated Ruin Mission 12 (No Pearls) - 9.93Baten Kaitos Origins Speedrun - Segment 57Crystal Caves Beetle Race - No Orangstand SprintBasic Donkey Kong 64 Glitches: Part 3Gauntlet: Dark Legacy - Early East/West WingSonic and the Secret Rings - Evil Foundry Mission 6 (Stealth Attack) - 10.51CrocboxBaten Kaitos Origins Speedrun - Segment 52

(Mirror) Frantic Factory: Reaching R&D Room, Number Game GB/Fairy - 0xA @RingRush

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