Uploaded March 2020 | Updated September 2026, 1 week ago
Remaining time: 71:15, Version range: 1.9-1.15, Version: 1.14.4
Very complex route... I finally completed it, after countless re-routing, my personal objective (sub30), but this can easily go down to 25 minutes if I took more riskier strats and better dragon fight (also getting the pearls was useless, I didn't need them, ...next time I won't get them at all)
*Demo Speedrunner*
IGT: 29:09.750
(The worst RNG in this run is the pearl trade which happens after 10 minutes... sadly the only alternative is endermen grinding which is even more RNG...)
Remaining time: 71:15, Version range: 1.9-1.15, Version: 1.14.4
Very complex route... I finally completed it, after countless re-routing, my personal objective (sub30), but this can easily go down to 25 minutes if I took more riskier strats and better dragon fight (also getting the pearls was useless, I didn't need them, ...next time I won't get them at all)
*Demo Speedrunner*
IGT: 29:09.750
(The worst RNG in this run is the pearl trade which happens after 10 minutes... sadly the only alternative is endermen grinding which is even more RNG...)

![Minecraft Java Demo Any% SS Peaceful Speedrun in 7:16 (1.8) [WR]
Version range: 1.3-1.8, Version: 1.8.9
Remaining Time: 93:07 || PLEASE SKIP FROM 5:48 to 10:44 (Theres nothing interesting to see)
New route (Removed one portal), also discovered a better location to dupe eyes (Lost 10s IGT and over 5 minutes RTA because of that) Minecraft Java Demo Any% SS Peaceful Speedrun in 7:16 (1.8) [WR]](https://i.ytimg.com/vi/riCCbS3spOc/mqdefault.jpg)
![Minecraft Java Release Any% PSSP in 1:27 (1.12)
First run, using my own strategy and retiming tool!
Check current WR here: https://www.youtube.com/watch?v=uFNjMNYTtJ0
Real Time Attack of the run: 00:02:30.750
Pauses: 17
Loads: 1
Real Time Attack without Pauses & with Loads: 00:01:28.017
Real Time Attack with Pauses & without Loads: 00:02:30.483
Real Time Attack without Pauses & without Loads: 00:01:27.750
[This is the official time we use currently]
Framerate: 60.0
Approximated Ingame Time (with delayed Pauses): 00:01:28.175
Version: 1.12
Seed: -5362871956303579298
For more context about the ending reaction:
- It was my first run completion
- It was after 2 attempts where lag made the one cycle fail
- It was only the 10th attempt...
Pretty lucky, yep. Minecraft Java Release Any% PSSP in 1:27 (1.12)](https://i.ytimg.com/vi/riH1G65ZuB0/mqdefault.jpg)

![Minecraft Overpowered (eat) Hardcore Default in 27.233 IGT[*] (SSG) Speedrun [1.9]
eat appo
Seed: 114957
IGT[*] = RTA w/o loads Minecraft Overpowered (eat) Hardcore Default in 27.233 IGT[*] (SSG) Speedrun [1.9]](https://i.ytimg.com/vi/skax4J-XS1E/mqdefault.jpg)
![Minecraft Java Any% Custom Set Seed Glitchless Speedrun in 1:36 (1.16+) [PB]
Seed: 2 [This is a WIP of my optimized Custom world for SSG]
Preset + Custom import json
(I wont share this json file yet, because I plan to check every single option and optimize it as much as possible...however this is a normal preset + manipulated village spawn using json data) Minecraft Java Any% Custom Set Seed Glitchless Speedrun in 1:36 (1.16+) [PB]](https://i.ytimg.com/vi/so7rSRA1WpY/mqdefault.jpg)
![FasterFlash #2 - Epic Battle Fantasy 2 (Easy) Speedrun (00:22:12,064)
Good run, until the end! Still a 1st place for this category...
Improvable by 2 minutes, but I wont do it, because 20 mins attempts are too long (I may do it in the future)
MORE INFO:
Attempts: 2 (3 days doing the strat, inspired by grumpy_edge)
grumpy_edge speedrun: http://www.speedrun.com/run/2ywk3k3y
COMMENTARY:
Anyway, shortly, run is attack/magic buff and kill, abuse limit break and save strat if luck is bad.
The final boss was bad because I messed up with the unleash, the sword change (I should have switched it before) and also, the insane paralysis effect badluck o_O (I really lost a turn there? lolrekt) + Lance was so helpful that decided to go only against characters with fewer HP... (thats random actually)
Because I didnt do unleash many times and Lance decided to troll, the tank could have been defeated 2-3 minutes faster... but anyway my main objective was to beat grumpy_edge speedrun and thats ok for me (dont expect a second attempt of this run, 20 minutes for attempt is crazy)
TIMING:
1] Time starts when you press a difficulty AND the frame when color transition appears (In other words, when you first see the screen become into a different white gradation)
2] Time ends when the Valkyrie tank life (the last bar) is empty. (This is a few frames after dealing the finishing attack)
Legal stuff:
All music are made by Phyrnna
Game by Matt Roszak FasterFlash #2 - Epic Battle Fantasy 2 (Easy) Speedrun (00:22:12,064)](https://i.ytimg.com/vi/ssjnkarR0Gw/mqdefault.jpg)
![[Preview] Geometry Dash (Clone) in Vanilla Minecraft! [1.18.1]
Just a short preview of my project.
Inspired by this recreation: https://www.youtube.com/watch?v=V5f5XDhPW_E
More information (Long Wall of Text) below:
- Yes, if you collide with blocks, youll die after one tick (50 ms). [It will be more clear when Ill share this]
- 20 ticks [server] inputs only (theres NO way to have more accurate inputs sadly, this is just how the game works), using a known method with eye of ender (I dont claim anything, its pretty much on every minecraft command channel)
- The boats are not feasible for hitbox detection sadly [Ive tried], but if you dont jump, they are pretty much fine for levels (and a very nice stairs effect).
[There are some visual glitches ikr, also I need to adjust the camera, but it looks great]
- Hitbox detection is very limited, Im trying to do find a solution, but using boats is too unreliable. [Maybe other mobs will work, but Im going to share the datapack soon, so others can help me if they want to contribute to this project]
- Uncapped Client Side Movement Detection with Server Commands using Chicken Nogravity??? YES!
(Please Mojang, do NOT fix this [or add a workaround heh]... Even if I think applying Motion to Chicken with Nogravity is technically a glitch, since other mobs do not seem to have the same behaviour)
- Ill share Datapack + Resource pack when I finish a custom level with this and other features not shown in the video (hopefully soon, but I dont want to rush it), I want to implement other stuff than those shown in the video (I also want to optimize the commands). I still need to fix a lot of stuff, but so far it looks great to play (20 hz gameplay)
- No, this will NOT fully recreate Geometry Dash in Minecraft (20 hz inputs and other endless limitations...) and its not intended to be an actual recreation faithful to the original either (I plan to make this a 3D automatic platformer with rhythm, but it will take a while, its just a fun GD inspired project) [Preview] Geometry Dash (Clone) in Vanilla Minecraft! [1.18.1]](https://i.ytimg.com/vi/sukHyw2zOOs/mqdefault.jpg)
![Pokémon Cobalt and Amethyst [YTE] Segmented Speedrun (03:46:48.128)
YTE stands for YouTube Edition (of the map)
Sorry for the resolution, but it was the only way to get this 4h video uploaded in a reasonable time.
Number of Segments: 20 OPEN DESCRIPTION FOR MORE:
I took so long to make this strategy (Note: This was taken from my RTA strat, so I used the pokemon mart when I shouldnt, but I dont really care about perfect segmented run and this video is a nice reference to make RTA runs of this map)
Also... I included the full credits part... over 5+ minutes for a credits section though lol...
Unfortunately the most broken part for a RTA would be Giltine battle (unavoidable defeat until 4-cycle confuse) and Champion/Elite Four battle (Foaross OHKO move, which ignores somehow the Evasion of your pokémon, but its still RNG and Virago which can outspeed Laviandal everytime and use Night Slash, guaranteed OHKO if critical each time)
Minecraft Version: 1.8.8 Optifine
Category: Any% (Since its impossible to get Glitchless in a Glitchy map I decided to use certain minor glitches/oversight, look below)
Minor glitches that are allowed (including Gym Skip):
-You can Fly anywhere and anytime to save travel time, but you must not skip mandatory events of the story
-You can use Route/City OOB shortcut as soon as you dont skip the mandatory events of the story
-You can skip trainers only if you find a slightly OOB path next to it or the trainer is intentionally avoidable
-*Skipping trainers with any type of glitch is not allowed (except by the walking methods that are included in minor glitches)
*This last rule was made, since theres an easy method (that has nothing to do with walking) to skip all forced battles, which would make this whole run pointless and boring
(...and its also considered cheating anyway)
-Boat Travel is inconsistent, but this is a problem of the map and theres no actual way to avoid it (heres why I used that Fly
shortcut)
Map link: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2791466-pokemon-cobalt-amethyst-pokemon-in-vanilla Pokémon Cobalt and Amethyst [YTE] Segmented Speedrun (03:46:48.128)](https://i.ytimg.com/vi/szsPmY_cvSc/mqdefault.jpg)
![Minecraft Java Any% SSG Speedrun in 8:26 (Dev 1.18-es1)
I recommend to skip to 1:50, because ... loading screen.
Final Time with Loads: 8:26.650
Seed: 136324887959960
This run was ok, my first completed 1.18 run, so its fine. (Too much lag...)
[My first waterslab run too] (I will optimize this with a better seed later)
Run: [651/652]
Dragon Slayer Advancement: https://docs.google.com/spreadsheets/d/1y0NIFzmOUBSCVOx2Zx0-DF-gOyRgT22kMO69LjWv8IY/edit?usp=sharing
Fun Facts:
-There are only 2^48 unique seeds due to 1.18-es1 new biome map...
-This means there are only (2^48)*(128) unique portal rooms and... sister seeds are pretty much identical...
-This makes SSG 1.18 potentially slower than any other version of the game. Minecraft Java Any% SSG Speedrun in 8:26 (Dev 1.18-es1)](https://i.ytimg.com/vi/tDRaJy34XmU/mqdefault.jpg)
