Uploaded July 2023 | Updated September 2026, 2 weeks ago
Most players only teleport to the Far Lands in positive coordinates, and are missing 75% of the Corner Far Lands that generate in a given map. As it turns out, the Corner Far Lands in each of the four quadrants are related to one another (partially because of both integer noise coordinates being 2147483647 in all of them).
To summarize: Any area where one axis is near 12550824 will be mirrored in the quadrant with the other axis's sign flipped, while flipping the sign of the axis that is near 12550824 results in an inversion of the Corner Far Lands terrain in the original area.
Most players only teleport to the Far Lands in positive coordinates, and are missing 75% of the Corner Far Lands that generate in a given map. As it turns out, the Corner Far Lands in each of the four quadrants are related to one another (partially because of both integer noise coordinates being 2147483647 in all of them).
To summarize: Any area where one axis is near 12550824 will be mirrored in the quadrant with the other axis's sign flipped, while flipping the sign of the axis that is near 12550824 results in an inversion of the Corner Far Lands terrain in the original area.










