Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a system to simulate arrows as closely to vanilla as I could get.
A few things I did not cover:
1. the way I am calculating how far to move the arrow every tick is inaccurate when not perfectly horizontal or vertical, it becomes faster than it should be near ±45°.
2. there is currently only support for 2 arrows at a time, but I have everything in place for up to 16 arrows at a time, I just need to make the functions for it.
This is a system to simulate arrows as closely to vanilla as I could get.
A few things I did not cover:
1. the way I am calculating how far to move the arrow every tick is inaccurate when not perfectly horizontal or vertical, it becomes faster than it should be near ±45°.
2. there is currently only support for 2 arrows at a time, but I have everything in place for up to 16 arrows at a time, I just need to make the functions for it.










