periwinkle | Mimiga Village 268f (5.36s) TAS improvement @periwinkle. | Uploaded October 2022 | Updated October 2024, 17 hours ago.
Don't ask me when this TAS will be finished; I can't promise that it ever will be.
So, let me tell you a little bit about that mushroom bounce...
- It's actually more like a "mushroom jump", in that I land on the mushroom's head and jump off of it, as opposed to simply using the upward boost from taking damage. The normal jump height is higher than the height from a damage-boost, and allows me to make it directly onto the higher ledge, whereas otherwise I would have to land on the lower edge and do an extra jump to get onto the block, which ends up being about 5-6 frames slower.
- I used a brute-force program to find the best RNG state that would allow the mushroom to walk off as early as possible. After that, I used another brute-force tool to help me figure out which frames to shoot the chinfish so that I get that RNG. What you see here is not the theoretically fastest solution, but it's the best that I was able to manipulate without wasting tons of time (I still had to waste 2 frames in the end). There may still be a faster solution that I wasn't able to find.
- The weapon shots after entering the Cemetery are just to pass the time. They don't affect the RNG at all. (The one thing in that room that is necessary to complete the RNG manipulation is hitting my head on the ceiling, which has to be done on that particular frame that you see in the video.)
Combined with the previous 9-frame First Cave improvement (youtu.be/Q9cMBbEi7l4), which is actually now 11 frames (although I didn't post the video because the change is very minor), this means that I am now 279 frames (5.58s) ahead of nitsuja's TAS heading into Egg Corridor.
Don't ask me when this TAS will be finished; I can't promise that it ever will be.
So, let me tell you a little bit about that mushroom bounce...
- It's actually more like a "mushroom jump", in that I land on the mushroom's head and jump off of it, as opposed to simply using the upward boost from taking damage. The normal jump height is higher than the height from a damage-boost, and allows me to make it directly onto the higher ledge, whereas otherwise I would have to land on the lower edge and do an extra jump to get onto the block, which ends up being about 5-6 frames slower.
- I used a brute-force program to find the best RNG state that would allow the mushroom to walk off as early as possible. After that, I used another brute-force tool to help me figure out which frames to shoot the chinfish so that I get that RNG. What you see here is not the theoretically fastest solution, but it's the best that I was able to manipulate without wasting tons of time (I still had to waste 2 frames in the end). There may still be a faster solution that I wasn't able to find.
- The weapon shots after entering the Cemetery are just to pass the time. They don't affect the RNG at all. (The one thing in that room that is necessary to complete the RNG manipulation is hitting my head on the ceiling, which has to be done on that particular frame that you see in the video.)
Combined with the previous 9-frame First Cave improvement (youtu.be/Q9cMBbEi7l4), which is actually now 11 frames (although I didn't post the video because the change is very minor), this means that I am now 279 frames (5.58s) ahead of nitsuja's TAS heading into Egg Corridor.