Midnight Wanderers (3 Wonders) [PSP/Arcade] - 1CC 948,400 pts (Capcom Classics Collection Remixed) @psymagearcade
Midnight Wanderers (3 Wonders) [PSP/Arcade] - 1CC 948,400 pts (Capcom Classics Collection Remixed)  @psymagearcade
Uploaded June 2023 | Updated September 2026, 3 hours ago
00:31. Stage 1 Area 1
03:11. Stage 1 Area 2
06:17. Stage 2 Area 1
08:03. Stage 2 Area 2
12:15. Stage 3 Area 1
14:52. Stage 3 Area 2
17:19. Stage 4 Area 1
21:25. Stage 5 Area 1
23:27. Stage 5 Area 2
26:59. Stage 5 Final Area + Final Boss
28:43. Ending

3 Wonders was an arcade game from Capcom that was released in 1991, and it was three games on one board with each game covering a different genre. Midnight Wanderers is one of those games and was a run and gun. The other two were Chariot, a horizontal shmup, and Don't Pull, a puzzle game.

Midnight Wanderers is the game that people usually like the most from this collection and for good reason. One, the game has a fairly balanced difficulty. The game allows you to take two hits before you lose a life just like in Ghost 'n Goblins. The difficulty curve ramps up at a reasonable pace, though it does get pretty challenging by the halfway point. Also, at the end of each stage, you get a hit point back if you down to one. Another reason this game is a favorite from 3 Wonders is because of its presentation. It's definitely one of the best looking 2D games in the arcades from that time period, and the music is no slouch either. Even among CPS1 games, the art style stands out. The short cut-scenes are a nice touch between stages and tell the story of the game quite well.

As far as the gameplay goes, it's a slower paced run and gun. You get a few different weapon pickups as well as option pickups to supplement your firepower. Certain weapons are more useful in some sections than others and same for the options, but the winners in most situations are the Hyper gun and the option that shoots flame. That combination does the most raw damage. There is a Super weapon that you can pick up occasionally, as seen in Stage 3 Area 1 and the final area of Stage 5, but that one is time limited unlike the others though extremely powerful.

While I really enjoyed my time with this game and would recommend it to others looking for a fun side-scrolling run and gun, there are a few things that do hold this game back from being outstanding. One, the controls are a bit loose. While not the worst, they are definitely not as tight as something like Metal Slug which would come out years later. Two, the scoring here is pretty basic as it's pretty much collecting items, killing enemies, and not losing lives.There aren't a whole lot of mechanics here either, though the dash is a nice touch and is important in certain moments like during the last boss.

I played this on Capcom Classics Collection Remixed on PSP via PPSSPP. It appears that this is ROM-based emulation unlike Commando on the Capcom Classics Collection Reloaded, which was based on Capcom's port from Capcom Generations 4 on PSX. The emulation does suffer from a few small graphical glitches here and there most notably on Stage 3 Area 1, but nothing that has a real impact on the gameplay. The performance is fine overall and would have been an impressive experience back in 2006 on a handheld, PSP controls aside. Input lag didn't seem to be a major issue, but I'm not the most sensitive person out there when it comes to that.

#retrogaming #capcom #arcade #arcadegames #1cc #runandgun
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Midnight Wanderers (3 Wonders) [PSP/Arcade] - 1CC 948,400 pts (Capcom Classics Collection Remixed)

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