Uploaded December 2023 | Updated September 2026, 4 minutes ago
It was announced recently by Sony that all Discovery content was being removed from Playstation Store users who had already purchased these shows, by the end of this year. This is thousands of hours worth of programming from channels such as Discovery, Food Network, TLC, and History Channel just to name a few. In this video, I talk about the significance of this, why Warner Bros Discovery and Sony would be fine with this, and what this means for us as consumers of digital media and the protections that we need in the future.
#playstationstore #discoverychannel #warnerbrosdiscovery #ps5
00:00 Intro
01:33 Warner Bros Discovery Hates Consumers
05:03 Sony Deserves Blame As Well!
06:09 Consumers Need More Protection
Further reading:
Article about Discovery Content getting pulled from PS Store: arstechnica.com/gadgets/2023/12/playstation-is-erasing-1318-seasons-of-discovery-shows-from-customer-libraries
Project CARS pulled from digital storefronts: thegamer.com/project-cars-pulled-sale
Streaming services removing shows earlier this year: cnbc.com/2023/05/29/streaming-services-remove-movies-shows-heres-why.html
Ubisoft customers gets account deleted for inactivity despite having purchased games: pcworld.com/article/559218/could-gdpr-policy-erase-your-games-it-happened-to-an-ubisoft-customer.html
Supreme Court case legalizing recording of TV shows at home back in the 80s: en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios%2C_Inc.
Full list of Discovery content getting pulled from Playstation Store: playstation.com/en-us/legal/psvideocontent
Music used:
sonnov – Ennave
It was announced recently by Sony that all Discovery content was being removed from Playstation Store users who had already purchased these shows, by the end of this year. This is thousands of hours worth of programming from channels such as Discovery, Food Network, TLC, and History Channel just to name a few. In this video, I talk about the significance of this, why Warner Bros Discovery and Sony would be fine with this, and what this means for us as consumers of digital media and the protections that we need in the future.
#playstationstore #discoverychannel #warnerbrosdiscovery #ps5
00:00 Intro
01:33 Warner Bros Discovery Hates Consumers
05:03 Sony Deserves Blame As Well!
06:09 Consumers Need More Protection
Further reading:
Article about Discovery Content getting pulled from PS Store: arstechnica.com/gadgets/2023/12/playstation-is-erasing-1318-seasons-of-discovery-shows-from-customer-libraries
Project CARS pulled from digital storefronts: thegamer.com/project-cars-pulled-sale
Streaming services removing shows earlier this year: cnbc.com/2023/05/29/streaming-services-remove-movies-shows-heres-why.html
Ubisoft customers gets account deleted for inactivity despite having purchased games: pcworld.com/article/559218/could-gdpr-policy-erase-your-games-it-happened-to-an-ubisoft-customer.html
Supreme Court case legalizing recording of TV shows at home back in the 80s: en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios%2C_Inc.
Full list of Discovery content getting pulled from Playstation Store: playstation.com/en-us/legal/psvideocontent
Music used:
sonnov – Ennave
![Choplifter [Sega Master System] - First Loop Playthrough
Choplifter was originally a horizontal shmup created in 1982 by Dan Gorlin for the Apple II, but was ported over to many different systems after that. Eventually, Sega did a remake of the game for arcades in 1985. Then, they developed and released a port of that remake for the Sega Master System in 1986 in North America, one of the first games released on the system in that region.
To call this a horizontal shmup may be a bit misleading. This game has very little to do with arcade shmups from this time period. Its probably closer to a euro shmup in some ways. For instance, this game has inertia in the movement, probably to better simulate the movement of a helicopter. Thats normally a no-no for arcade shmups. Also, the main goal of this game is not to kill the enemies but to rescue hostages. Just about all the scoring in this game comes from doing that. Last, the game does not auto scroll.
However, despite not being a traditional shmup, this game still succeeds because of its focus on rescuing hostages and being a rudimentary 2D helicopter simulator. Its designed well enough to know what it is and what it is not. This game is also very fair for the most part especially in the first loop, outside of a little bit of RNG. The movement does feel believable for a helicopter and moves reasonably fast once you get going. You also get a minimum of three lives for each stage, meaning that you can screw up in one stage a little bit and not necessarily have it affect you later on. Plus, you can get an extend per stage if you rescue 20 hostages.
Speaking of rescuing hostages, the goal of each stage is to rescue 40 hostages. Whenever you bring them back to base, you get points and the bonus multiplies by two with each consecutive hostage dropped off. At the end, you can get a 100,000 point bonus if no hostages die during the stage. You can still get this bonus even if you die once or twice. Unfortunately, if even one hostage dies, that end of stage bonus almost entirely disappears, which is a bit harsh but encourages clean play for scoring.
As far as this port goes, it does make some changes compared to the arcade version. One, the city level is cut from this version. You get the first three stages (desert, sea, and cave), and those repeat again with some small variations before you get the short ending screen. The game does loop infinitely after that ending though. Two, the fuel gauge is gone, so players dont have to worry about that in this port. There are other differences as well, but those are the main ones I can think of. Obviously, the graphics are scaled down going from arcade to console, but the results are very impressive for an early Master System game. The parallex scrolling on Stage 1 is excellent and a great showcase of what the system could do. The music and sound effects dont stand out a whole lot but get the job done.
00:00 Intro
00:19 Stage 1
03:19 Stage 2
06:28 Stage 3
10:29 Stage 4
14:00 Stage 5
17:00 Stage 6
20:49 Loop 2 Choplifter [Sega Master System] - First Loop Playthrough](https://i.ytimg.com/vi/9UoTaZWEOWc/mqdefault.jpg)
![Darius Gaiden [Arcade] - The Game That Got Me Into Arcade Shmups
In this video, I discuss my earliest experiences playing Darius Gaiden over a decade ago as well as coming back to it again recently to get my 1CC of it. Its part discussion and part review, but more of a discussion about the game and its impact on me as a shmup player. This game may have gotten a lot of other shmup players into the genre, not just myself. Definitely one of the genres all-time classics.
00:00 Intro
01:24 Finding Out About Darius Gaiden
03:47 First Impressions
08:41 How It Got Me Into Other Shmups
10:15 Coming Back To It Years Later
The background footage is one of my recent 1CCs of the ABDHLQW route, done with 25HZ autofire.
All music used comes from the Darius Gaiden OST:
Zuntata - Visionnerz
Zuntata - EEG
Zuntata - Axon
Zuntata - FAKE
Zuntata - Burst Out
Zuntata - Reflection
Additional Viewing:
Morsaltys 1CC Commentary: https://www.youtube.com/watch?v=WuPs-RTEs2U
Kamadomas Survival 1CCs with Commentary Playlist: https://www.youtube.com/playlist?list=PLTD9TmkCwZ25LHmv4VsqwV25NnCqSG2HY
Shmups Wiki page for the game: https://shmups.wiki/library/Darius_Gaiden
#arcadegames #1cc #retrogaming #classicgaming #shmups #shootemups Darius Gaiden [Arcade] - The Game That Got Me Into Arcade Shmups](https://i.ytimg.com/vi/9mK4CY9JFEE/mqdefault.jpg)

![Alpine Ski [Arcade] - Six Loop 1CC 177,109 pts.
This is a new personal best for Alpine Ski, a game that Ive been playing on and off for a while now. Recently, I beat my highest scoring run that I posted last year after doing the commentary video on the game.
Played on the MAME Current core in Retroarch. Controller of choice was my Qanba Crystal modded with a T-Spin for WASD keys and Sanwa buttons.
00:00 Intro
00:19 Loop 1
02:13 Loop 2
04:15 Loop 3
06:20 Loop 4
08:38 Loop 5
11:04 Loop 6
13:31 Loop 7 Alpine Ski [Arcade] - Six Loop 1CC 177,109 pts.](https://i.ytimg.com/vi/AZvCHoaLGhA/mqdefault.jpg)




![Summer Carnival 22: Crossgunr [PICO-8] - ALL Clear 14020 pts
This is my best run so far of Crossgunr, a bullet hell caravan shmup for PICO-8 created by AKTANE, a member of the shmup community and a fellow Youtuber:
https://www.youtube.com/c/AKTANEARCADE
This is a great game with an interesting side gunner concept. You had a gunner on each side of the screen that each fire horizontally. Theres also a bullet cancelling system that drives the scoring.
Check out the game here:
https://aktanedev.itch.io/crossgunr Summer Carnival 22: Crossgunr [PICO-8] - ALL Clear 14020 pts](https://i.ytimg.com/vi/BT-TmAaYaWg/mqdefault.jpg)

![Hard Drivin [Gamecube/Arcade] - 1CC with Commentary (Midway Arcade Treasures 2)
Hard Drivin is one of the oldest driving sim games, originally released at the beginning of 1989. Unlike sim racing games today, which are on consoles and PC, it was made originally for arcades by Atari Games, a company that you would not associate with realistic gaming. It was also one of the earliest 3D driving games, only beaten to the arcade market by Winning Run from Namco a couple of months prior in Japan. However, Winning Run wouldnt come to America until after Hard Drivin was out.
Just like the description on the opening screen of the game would suggest, it is more realistic than the arcade racers that were out at this time, but it is pretty primitive by todays standards. You can lose control of the car as the car does not have full-on traction control. You can stall the car if youre not careful while shifting. You do need to slow down for the sharper curves and before big jumps. The main courses feature other cars that drive in the proper lanes, and youll want to avoid crashing into them obviously. If you do crash, you get an instant replay of what happened.
Once you get used to the archaic physics by modern standards, it is not that hard of a game to clear. This game does not use RNG so as long as you drive well, you do not need to worry about some random traffic being thrown your way. Plus, if you drive properly as I demonstrate in this video, you can qualify easily for the Phantom Photon race, which is the championship. Once you beat the Phantom Photon in what is essentially a glorified time trial lap, that is the end of the game.
The biggest obstacle if youre playing this game today on emulation would be controls. Even playing this game by emulating a compilation still isnt ideal by any means as the steering is quite touchy, though setting up my Razer Wolverine V2 was less of an issue as Dolphin took care of that. However, MAME would probably involve a little bit more work to get your Xbox style controller set up. On the other hand, it may be possible to set up a steering wheel and pedal configuration within MAME for this.
Background music: Helicalin - Dissolved
https://archive.org/details/gv509/Helicalin+-+Solvent+-+02+Dissolved.mp3 Hard Drivin [Gamecube/Arcade] - 1CC with Commentary (Midway Arcade Treasures 2)](https://i.ytimg.com/vi/BoTqMzB-2Cw/mqdefault.jpg)