Uploaded May 2022 | Updated September 2026, 2 weeks ago
Michael Park created two well-known demos that are familiar to many Atari enthusiasts: the Swan Demo and FujiBoink. In the Swan demo, a bird flies gracefully across the screen, in front of a spinning fuji logo. In FujiBoink, the Atari fuji spins and bounces over a red and white checkerboard, reminiscent of the Amiga Boing Ball demo.
Michael also helped create MIDI Maze, an early first-person shooter that used the Atari ST's MIDI ports to network up to 16 computers. He also worked on the 8-bit version of MIDI Maze, which was never officially released but became available nonetheless. Michael also created Shiny Bubbles, another demo for the Atari ST.
Michael was a friend of the owner of Xanth Computer Systems, an Atari dealer in Seattle, Washington. A 2013 article titled "Computer Dealer Demos: Selling Home Computers with Bouncing Balls and Animated Logos," published in the IEEE Annals of the History of Computing, stated:
"During the 1985 Winter CES, Atari presented the 130XE... This computer was promoted with a demo that included three animations—Atari Robot, Atari Swan, and Fuji Boink—made by a small software company named Xanth FX. The company’s representative claimed in ANALOG Computing magazine, 'We are a large ST retailer. Our F/X division churns out demos for the betterment of Atari.' According to the testimonies of Atari users in Seattle, it was actually a 'small computer store in downtown Seattle' and a small software company that employed a few people, among them programmer and graphic designer Michael A. Park."
"Xanth Park" (a play on Xerox PARC) and the "F/X division" were deliberate tricks to make the little company and a one or two great coders, seem like a big company.
Michael told me that neither he nor "Xanth Park" created the walking robot demo, another popular demo of the era. "I think we did combine robot/spaceship with the bouncing ball so they'd play sequentially, at Atari's request," he told me. He extracted the rotating fuji code from the Robot demo for re-use in his Swan demo.
After the interview, Michael sent an email: "Every now and then I hear from people who have enjoyed the Atari software that I was involved in way back when, and every time, I am reminded of the fun and excitement of those days. To those who have kept the Atari spirit alive all this time, I salute you!"
This interview took place on April 6, 2022.
Fujiboink! Behind the Bit Planes in START magazine: archive.org/details/STart-Magazine-Issue-02/page/n108/mode/1up
Computer Dealer Demos: Selling Home Computers With Bouncing Balls And Animated Logos by Patryk Wasiak: archive.org/details/computer-dealer-demos
Demozoo's list of Michael's demos: demozoo.org/sceners/36852
Atariage discussion: atariage.com/forums/topic/167314-xanth-park
Michael Park created two well-known demos that are familiar to many Atari enthusiasts: the Swan Demo and FujiBoink. In the Swan demo, a bird flies gracefully across the screen, in front of a spinning fuji logo. In FujiBoink, the Atari fuji spins and bounces over a red and white checkerboard, reminiscent of the Amiga Boing Ball demo.
Michael also helped create MIDI Maze, an early first-person shooter that used the Atari ST's MIDI ports to network up to 16 computers. He also worked on the 8-bit version of MIDI Maze, which was never officially released but became available nonetheless. Michael also created Shiny Bubbles, another demo for the Atari ST.
Michael was a friend of the owner of Xanth Computer Systems, an Atari dealer in Seattle, Washington. A 2013 article titled "Computer Dealer Demos: Selling Home Computers with Bouncing Balls and Animated Logos," published in the IEEE Annals of the History of Computing, stated:
"During the 1985 Winter CES, Atari presented the 130XE... This computer was promoted with a demo that included three animations—Atari Robot, Atari Swan, and Fuji Boink—made by a small software company named Xanth FX. The company’s representative claimed in ANALOG Computing magazine, 'We are a large ST retailer. Our F/X division churns out demos for the betterment of Atari.' According to the testimonies of Atari users in Seattle, it was actually a 'small computer store in downtown Seattle' and a small software company that employed a few people, among them programmer and graphic designer Michael A. Park."
"Xanth Park" (a play on Xerox PARC) and the "F/X division" were deliberate tricks to make the little company and a one or two great coders, seem like a big company.
Michael told me that neither he nor "Xanth Park" created the walking robot demo, another popular demo of the era. "I think we did combine robot/spaceship with the bouncing ball so they'd play sequentially, at Atari's request," he told me. He extracted the rotating fuji code from the Robot demo for re-use in his Swan demo.
After the interview, Michael sent an email: "Every now and then I hear from people who have enjoyed the Atari software that I was involved in way back when, and every time, I am reminded of the fun and excitement of those days. To those who have kept the Atari spirit alive all this time, I salute you!"
This interview took place on April 6, 2022.
Fujiboink! Behind the Bit Planes in START magazine: archive.org/details/STart-Magazine-Issue-02/page/n108/mode/1up
Computer Dealer Demos: Selling Home Computers With Bouncing Balls And Animated Logos by Patryk Wasiak: archive.org/details/computer-dealer-demos
Demozoo's list of Michael's demos: demozoo.org/sceners/36852
Atariage discussion: atariage.com/forums/topic/167314-xanth-park
![Ted Richards, Atari Connection Magazine — interview
Ted Richards was Editor In Chief of Atari Connection magazine, Atari’s in-house computer magazine; and was Marketing Communications Manager for Atari Home Computers, where he worked on print and package design, from 1981 to 1984.
This interview took place on April 19, 2015.
Links:
Atari Connection Magazine scans: https://archive.org/details/atariconnection
40 Year Old Hippie Brings The Computer Age Home: http://www.atariarchives.org/deli/40_year_old.php
Ted Richards’ web site: http://www.tedrichards.net
Teaser Quotes:
“Antic was a competing magazine, so to speak, at the time. I forget the editor’s name, he was quite a guy. . . [Jim] Capparell. He was always meeting with Atari executives, trying to persuade them to shut down our magazine.”
“So when the Tramiels came in, they confronted him and they asked him ‘Who are you?’ And Arnold says ‘Who are you?!’ And they said ‘Him we like. He stays.’” Ted Richards, Atari Connection Magazine — interview](https://i.ytimg.com/vi/LrMyRBSMqqY/mqdefault.jpg)
![Lloyd Speyer, Batteries Included — Interview
Lloyd Speyer worked for Batteries Included from 1983 to 1987, where he worked with Commodore PETs, 64, Apple ][, Macintosh, as well as the Atari 800. He built hardware dongles, demonstrated product in the retail store, and worked in quality assurance, where he beta tested PaperClip and HomePak.
This interview was conducted April 27, 2015.
Teaser quote:
“The Atari version and the Commodore 64 version [of PaperClip] were completely different, even though we said ‘These are the commands we want. This is what we need.’ Steve [Ahlstrom] and Dan [Moore] decided that they wanted to take the product in a different direction because the Atari could do a little bit more... It actually came out to be a really, really nice product.” Lloyd Speyer, Batteries Included — Interview](https://i.ytimg.com/vi/M6pnmrdom4Q/mqdefault.jpg)






![Tandy Trower, Atari product manager — Interview
Tandy Trower started at Atari evaluating software titles, then moved on to the position of product manager, managing new titles including Missile Command, Asteroids, and the port of Microsoft BASIC for the Atari. Then, he left Atari for Microsoft, where — once again, he managed Microsoft BASIC for the Atari. Tandy also wrote the Character Set Editor program which was sold by Atari Program Exchange.
This interview took place May 13, 2015.
Teaser quotes:
“The Atari executives were so impressed with Bill [Gates] at the time that they flew up in their corporate jet to Seattle and offered to try to acquire Microsoft. But Bill and Paul [Allen] were not interested in selling at all at that time.”
“If you had a title, you had to make sure there was an engineer who was available and interested in doing it. So if you couldn’t talk an engineer into writing it — unless you were going to write it yourself. Except for me, there were very few people in the marketing department that could write their own code.” Tandy Trower, Atari product manager — Interview](https://i.ytimg.com/vi/N6wlNfhy7gQ/mqdefault.jpg)

![Aric Wilmunder: Star Raiders II, Temple of Apshai — interview
Here’s how Aric Wilmunder introduced himself to me: “When The Last Starfighter didn’t do well in the theaters and marketing re-branded the Atari 800 Last Starfighter game as Star Raiders II, they didn’t take into account that there was already an actual sequel to Star Raiders that was just a few months away from completion. I was the designer and solo engineer who worked for about a year on the project as a member of an R&D team inside Atari Coin-Op. A friend helped me copy the disk image a few years back and when I saw Steve Hales post your tweet about the source code [for Star Raiders] I thought there might be some interest.
“The game was close to being finished, but there were still parts that needed polishing like the enemy AI, so I’ve been hesitant to release it since it might be judged as a finished work. I’d hate to wait 30 years to release the game just to get a bad review.”
Aric Wilmunder started writing programs on the Exidy Sorcerer computer, then worked at Automated Simulations, writing the Atari 8-bit conversions of Star Warrior; Crush, Crumble, and Chomp; and Temple of Apshai. Next he worked at Atari’s corporate research department, where he worked on Chris Crawford’s Gossip game. Then, in the R&D department at Atari coin-op, he created Star Raiders II for the Atari 8-bit computers — a game that was never finished nor released. Later he worked at LucasFilm games, where his work included the XEGS version of Ballblazer.
This interview took place December 5, 2015.
Teaser quotes:
“A music video on the Atari 800. So it was video and art being displayed on the Atari 800 that was in sync with music that was playing off of a CD.”
“[In Star Raiders] Because you’re targeting the Xylons, you’re putting them in your crosshairs, you’re actually their A.I. ... All they had to do was this very simple A.I. to move around, and the closer you track them, the more accurate they become. ... [Doug Neubauer] let the player fight themselves.”
Download Star Raiders II ATR file and documentation (click Show All): https://archive.org/details/StarRaidersII_Wilmunder
Video of unreleased, unfinished Star Raiders II: https://www.youtube.com/watch?v=wb03mSdMaYc
Aric’s web site: https://web.archive.org/web/20170721225328/http://www.wilmunder.com/Arics_World/1980s.html
Custom PC Magazine article about SCUMM and interview with Aric (see page 86): http://issuu.com/duongkim/docs/custom_pc 2015.10 Aric Wilmunder: Star Raiders II, Temple of Apshai — interview](https://i.ytimg.com/vi/NLyhJiENtLs/mqdefault.jpg)