Uploaded March 2018 | Updated September 2026, 1 week ago
Follow me on twitch at twitch.tv/behemoth87
100% All statues is a category which collects all the items + visits every single statue in the game and collects every beam regardless of no beam stacking, the fact there's more than 1 of each beam in the game and that they respawn on their statues. It was made by myself and MetroidMcfly in response to the current 100% rules that reason, because of the above, that only ice beam is needed to deem it 100%, freeze the metroids and finish the game. We felt that it was only right that all statues should at least exist alongside regular 100% but adhere to the "spirit" of 100% by going to every item location put there by the developers and collecting what's there.
Happy to get this pb after some headaches along the way. Going back to the drawing board and simplifying some of the gamma fights was key to keeping composed and not choke one of them. Sub hour possible but would be a very hard run and may need some luck along the way.
Follow me on twitch at twitch.tv/behemoth87
100% All statues is a category which collects all the items + visits every single statue in the game and collects every beam regardless of no beam stacking, the fact there's more than 1 of each beam in the game and that they respawn on their statues. It was made by myself and MetroidMcfly in response to the current 100% rules that reason, because of the above, that only ice beam is needed to deem it 100%, freeze the metroids and finish the game. We felt that it was only right that all statues should at least exist alongside regular 100% but adhere to the "spirit" of 100% by going to every item location put there by the developers and collecting what's there.
Happy to get this pb after some headaches along the way. Going back to the drawing board and simplifying some of the gamma fights was key to keeping composed and not choke one of them. Sub hour possible but would be a very hard run and may need some luck along the way.




![Lethal Weapon SNES speedrun in 21:20 [WR]
This game is awesome, the music especially.
Decided to run this as a pleasant side quest away from SM as it was another game from my childhood. As it stands I ended up putting a ton of time into it, using the TAS done by CoolJay in 19 minutes and 18 seconds as a reference for much of the movement and strats, barring the insane stuff. I narrowly missed out on a 21:1x here if Id just played a bit more risky in the final level not collecting a body armour and not getting screwed by a few little things but thats ok. A 20 should be possible with a dedicated lengthy grind and if the player has crazy consistency with the frame perfect rope jumping and some other stuff maybe but otherwise pretty happy with this achieving the goal of sub 2130.
Also I should point out level 1 (Docks) is by far the most volatile with the RNG where the run can die in a variety of ways. The resets were mounting up and I started getting irritated badly. Eventually I started continuing runs with less than steller paces. This pace out of Docks was one of those where my gold is a full 10 seconds faster than this. Had this been in the red I mightve been tempted to reset. My golds on Sewers and Shopping Mall are also 5 seconds better than those in this run, while Police Station was just 2 seconds slower than gold. Apartments was the standout here with the gold but fun fact, I actually golded this level in the previous run with a slightly faster pace, -12. I ended up softlocking in the Sewers after a gunner shot me clipping me into a wall where I couldnt move. Incredibly bad luck! This follow up gold and finished run was a bit of redemption. Lethal Weapon SNES speedrun in 21:20 [WR]](https://i.ytimg.com/vi/KOou4bUOzGw/mqdefault.jpg)




![Super Metroid 100% speed run PAL 0:52 2/10
Super Metroid 100% speed run PAL finished in 52 mins by Myself
[Uploaded using YT-Splitter]
http://in20s.com/YTSplitter/ Super Metroid 100% speed run PAL 0:52 2/10](https://i.ytimg.com/vi/MF-2ke_lMF4/mqdefault.jpg)
