Uploaded October 2014 | Updated September 2026, 1 week ago
Performed on the 13th October. A small improvement to the previous run but I think the run is altogether a lot better in quite a few places, but it does have its fair share of crap inevitably. The mistakes in early Brinstar was me getting rid of some rust as I hadn't played/recorded for like nearly two weeks (the run came out the blue on first attempt !). No water dip this time lol, but here is a list of some of the more notable mistakes:
- Failed damage boost when collecting the first super missiles.
- Didn't mock ball in the steps room
- Failed hero shot
- Somehow couldn't shoot the block in the ground after the attic (mind boggling)
- Tried to collect a PB after Ridley and made a mess of things.
- Failed reverse kago speed ball.
- A bad Mother Brain.
There were of course lots of other small things but the list would be quite numerous.
Even though I was slower than the previous run when collecting Gravity, the large segment from Lower Norfair all the way to Mother Brain was very clean, even better than last time. This is what made the run faster and reaching MB 10 seconds ahead, but the fight itself was a let down.
Things to note: The speed ball to the bugs after collecting speed boost works out more or less the same speed as the jump through the door. Even though it creates a big door shift the speed in which you kill the first bugs trades this off and prevents an annoying thing which can happen in the previous strat whereby shooting the bugs while jumping over them fails to kill them all in one shot.
Check out the insane luck in the first metroid room. Needless to say my jaw dropped when this happened and I proceeded to chuckle to myself while doing the next few rooms.
Oh yeah the video ends on the credits. I couldn't be bothered to watch them this time (I do this often) especially on such a small improvement. Next run will include them.
Performed on the 13th October. A small improvement to the previous run but I think the run is altogether a lot better in quite a few places, but it does have its fair share of crap inevitably. The mistakes in early Brinstar was me getting rid of some rust as I hadn't played/recorded for like nearly two weeks (the run came out the blue on first attempt !). No water dip this time lol, but here is a list of some of the more notable mistakes:
- Failed damage boost when collecting the first super missiles.
- Didn't mock ball in the steps room
- Failed hero shot
- Somehow couldn't shoot the block in the ground after the attic (mind boggling)
- Tried to collect a PB after Ridley and made a mess of things.
- Failed reverse kago speed ball.
- A bad Mother Brain.
There were of course lots of other small things but the list would be quite numerous.
Even though I was slower than the previous run when collecting Gravity, the large segment from Lower Norfair all the way to Mother Brain was very clean, even better than last time. This is what made the run faster and reaching MB 10 seconds ahead, but the fight itself was a let down.
Things to note: The speed ball to the bugs after collecting speed boost works out more or less the same speed as the jump through the door. Even though it creates a big door shift the speed in which you kill the first bugs trades this off and prevents an annoying thing which can happen in the previous strat whereby shooting the bugs while jumping over them fails to kill them all in one shot.
Check out the insane luck in the first metroid room. Needless to say my jaw dropped when this happened and I proceeded to chuckle to myself while doing the next few rooms.
Oh yeah the video ends on the credits. I couldn't be bothered to watch them this time (I do this often) especially on such a small improvement. Next run will include them.



![Lethal Weapon SNES speedrun in 21:20 [WR]
This game is awesome, the music especially.
Decided to run this as a pleasant side quest away from SM as it was another game from my childhood. As it stands I ended up putting a ton of time into it, using the TAS done by CoolJay in 19 minutes and 18 seconds as a reference for much of the movement and strats, barring the insane stuff. I narrowly missed out on a 21:1x here if Id just played a bit more risky in the final level not collecting a body armour and not getting screwed by a few little things but thats ok. A 20 should be possible with a dedicated lengthy grind and if the player has crazy consistency with the frame perfect rope jumping and some other stuff maybe but otherwise pretty happy with this achieving the goal of sub 2130.
Also I should point out level 1 (Docks) is by far the most volatile with the RNG where the run can die in a variety of ways. The resets were mounting up and I started getting irritated badly. Eventually I started continuing runs with less than steller paces. This pace out of Docks was one of those where my gold is a full 10 seconds faster than this. Had this been in the red I mightve been tempted to reset. My golds on Sewers and Shopping Mall are also 5 seconds better than those in this run, while Police Station was just 2 seconds slower than gold. Apartments was the standout here with the gold but fun fact, I actually golded this level in the previous run with a slightly faster pace, -12. I ended up softlocking in the Sewers after a gunner shot me clipping me into a wall where I couldnt move. Incredibly bad luck! This follow up gold and finished run was a bit of redemption. Lethal Weapon SNES speedrun in 21:20 [WR]](https://i.ytimg.com/vi/KOou4bUOzGw/mqdefault.jpg)




![Super Metroid 100% speed run PAL 0:52 2/10
Super Metroid 100% speed run PAL finished in 52 mins by Myself
[Uploaded using YT-Splitter]
http://in20s.com/YTSplitter/ Super Metroid 100% speed run PAL 0:52 2/10](https://i.ytimg.com/vi/MF-2ke_lMF4/mqdefault.jpg)

