Uploaded September 2025 | Updated September 2026, 2 hours ago
Set in 1970 in South America, six years after the events of Metal Gear Solid 3, the game follows the exploits of Big Boss after his former unit, FOX, goes renegade. The game also chronicles the eventual founding of FOXHOUND, as well as the inspiration of the military state Outer Heaven.
Set in 1970 in South America, six years after the events of Metal Gear Solid 3, the game follows the exploits of Big Boss after his former unit, FOX, goes renegade. The game also chronicles the eventual founding of FOXHOUND, as well as the inspiration of the military state Outer Heaven.
![Mortal Kombat 3 (Arcade): Sindel Playthrough [Warrior Tower]
Mortal Kombat: Legacy Kollection (PS5) Mortal Kombat 3 (Arcade): Sindel Playthrough [Warrior Tower]](https://i.ytimg.com/vi/A6n3FViEl7Q/mqdefault.jpg)
![CRYPTYX - 616 [Full Album Stream]
1. 616 - 0:00
2. The Chalice of Your Ruin - 05:17
3. Vacancy at 616 - 10:00
4. The Spire Falls - 14:14
5. Room 616 - 17:42
6. Crimson Drawn - 21:23
7. Necrophilism Temptation - 25:22
8. Graveyard of 616 - 30:34
9. Cryptyx - 37:39
© 2026 Cryptyx Records
Vinyl & CD: https://elasticstage.com/cryptyx/releases/616-album
@Spotify : https://open.spotify.com/album/3TmaE1yafqUfjScMcCsFkk?si=wcV_Lli0Q7e1-H2hHkxJQA
@AppleMusic : https://music.apple.com/us/album/616/1896152226
616 is the debut album of CRYPTYX. Its a cold, unrelenting descent into obsession, power, and doubt. Drawing from the lesser-known interpretation of the number of the beast as 616 linked by scholars to hidden references in early biblical texts the album twists that idea into a dark narrative. At its core is a succubus carrying out the devils will, using seduction as both weapon and ritual, driven by a hunger for greater power. But as the album unfolds, her certainty fractures, giving way to moments of tension and self-questioning beneath the chaos. Musically and thematically, 616 is raw, confrontational, and steeped in the spirit of true Norwegian-inspired black metal. CRYPTYX - 616 [Full Album Stream]](https://i.ytimg.com/vi/A89yxfZAa4A/mqdefault.jpg)
![Mortal Kombat Deception: Konquest pt.3 - Netherrealm [Xemu with Widescreen Hack] + Commentary
Glad to be back on Commentary and its probably the best game to return on. Mortal Kombat Deceptions Konquest Mode has always been one of my favorite highlights of the series and absolutely my favorite thing to come out of the 3D era. Take the Journey with me and see what I can remember after 3 years since doing my last run. My memory is short so that should make things interesting! Ill also be using my iPhone as the back up microphone as my professional microphone has no cord that works anyway, so Im stuck with the iPhone. So you get all the nice background noise and controller clicks of my early Mortal Kombat videos. Enjoy! Mortal Kombat Deception: Konquest pt.3 - Netherrealm [Xemu with Widescreen Hack] + Commentary](https://i.ytimg.com/vi/A8TQjG5OUZU/mqdefault.jpg)
![METAL GEAR SOLID DELTA: SNAKE EATER - Part V [Hard Difficulty]
If youve ever wondered what it’s like to combine elite military espionage with sheer panic and questionable decisions—this is the video for you.
- How NOT to play Metal Gear Solid Delta: Snake Eater on Hard METAL GEAR SOLID DELTA: SNAKE EATER - Part V [Hard Difficulty]](https://i.ytimg.com/vi/AK4twiFG9-s/mqdefault.jpg)

![METAL GEAR SOLID DELTA: SNAKE EATER - Part VI [Hard Difficulty]
If youve ever wondered what it’s like to combine elite military espionage with sheer panic and questionable decisions—this is the video for you.
- How NOT to play Metal Gear Solid Delta: Snake Eater on Hard METAL GEAR SOLID DELTA: SNAKE EATER - Part VI [Hard Difficulty]](https://i.ytimg.com/vi/B0qB60R_CIg/mqdefault.jpg)
![METAL GEAR SOLID Δ: LEGACY STYLE [FULL GAME]
This run was rough. I went non-lethal, which sounded cool for a first run of legacy style at first… until the game reminded me that the controls feel like they were designed during a caffeine crash. Not only is the button layout different from the original, but the whole thing somehow feels like it’s running in slow motion compared to the original.
Example: the boss fight with The Fear. First-person mode was so sluggish I feared he was gonna have an all-you-can-eat buffet on fruit and completely restore his stamina before I could get a single shot in. Then came Volgin on the Shagohod—let’s just say aiming that RPG in first-person was about as effective as trying to swat a fly with a wet noodle. The reaction time to the controls inputs just seem sluggish and lagging. It got me stuck several times on scenery that took multiple inputs to break free of, being unable to go prone as fast as I needed to or go under water fast enough (The Pain battle) to avoid injury.
Pretty much Legacy Style boiled down to me screaming, WHY? repeatedly for 9 hours and having to pace the room during cutscenes.
THIS. WAS. BRUTAL.
And before anyone says it—no, the camera lock wasnt a problem. I played the original. Loved it. Dont remember any of this happening to me back then. I remember a much quicker reacting and overall faster paced gameplay, albeit it also had a clunky controller layout, but one by far better than this. I was actually hyped for this run, but between the clunky controls, getting stuck (especially during (The End battle) on scenery, and the three-button finger gymnastics required just to shoot a gun, I was completely fried by the end.
Unless a major update fixes this so-called “Legacy Style,” consider this my one-and-done. METAL GEAR SOLID Δ: LEGACY STYLE [FULL GAME]](https://i.ytimg.com/vi/BSMarQnZ7Ys/mqdefault.jpg)



