Uploaded September 2025 | Updated September 2026, 1 hour ago
This run was rough. I went non-lethal, which sounded cool for a first run of legacy style at first… until the game reminded me that the controls feel like they were designed during a caffeine crash. Not only is the button layout different from the original, but the whole thing somehow feels like it’s running in slow motion compared to the original.
Example: the boss fight with The Fear. First-person mode was so sluggish I feared he was gonna have an all-you-can-eat buffet on fruit and completely restore his stamina before I could get a single shot in. Then came Volgin on the Shagohod—let’s just say aiming that RPG in first-person was about as effective as trying to swat a fly with a wet noodle. The reaction time to the controls inputs just seem sluggish and lagging. It got me stuck several times on scenery that took multiple inputs to break free of, being unable to go prone as fast as I needed to or go under water fast enough (The Pain battle) to avoid injury.
Pretty much Legacy Style boiled down to me screaming, "WHY?" repeatedly for 9 hours and having to pace the room during cutscenes.
THIS. WAS. BRUTAL.
And before anyone says it—no, the camera lock wasn't a problem. I played the original. Loved it. Don't remember any of this happening to me back then. I remember a much quicker reacting and overall faster paced gameplay, albeit it also had a clunky controller layout, but one by far better than this. I was actually hyped for this run, but between the clunky controls, getting stuck (especially during (The End battle) on scenery, and the three-button finger gymnastics required just to shoot a gun, I was completely fried by the end.
Unless a major update fixes this so-called “Legacy Style,” consider this my one-and-done.
This run was rough. I went non-lethal, which sounded cool for a first run of legacy style at first… until the game reminded me that the controls feel like they were designed during a caffeine crash. Not only is the button layout different from the original, but the whole thing somehow feels like it’s running in slow motion compared to the original.
Example: the boss fight with The Fear. First-person mode was so sluggish I feared he was gonna have an all-you-can-eat buffet on fruit and completely restore his stamina before I could get a single shot in. Then came Volgin on the Shagohod—let’s just say aiming that RPG in first-person was about as effective as trying to swat a fly with a wet noodle. The reaction time to the controls inputs just seem sluggish and lagging. It got me stuck several times on scenery that took multiple inputs to break free of, being unable to go prone as fast as I needed to or go under water fast enough (The Pain battle) to avoid injury.
Pretty much Legacy Style boiled down to me screaming, "WHY?" repeatedly for 9 hours and having to pace the room during cutscenes.
THIS. WAS. BRUTAL.
And before anyone says it—no, the camera lock wasn't a problem. I played the original. Loved it. Don't remember any of this happening to me back then. I remember a much quicker reacting and overall faster paced gameplay, albeit it also had a clunky controller layout, but one by far better than this. I was actually hyped for this run, but between the clunky controls, getting stuck (especially during (The End battle) on scenery, and the three-button finger gymnastics required just to shoot a gun, I was completely fried by the end.
Unless a major update fixes this so-called “Legacy Style,” consider this my one-and-done.




![METAL GEAR SOLID: THE TUXEDO RUN [FULL GAME]
In 2005, renegade genetically enhanced special forces unit FOXHOUND seized control of a remote island in Alaskas Fox Archipelago codenamed Shadow Moses, which houses a nuclear weapons disposal facility.[22] FOXHOUND threatens to use the nuclear-capable mecha Metal Gear REX, being secretly tested at the facility, against the US government, if they do not receive the remains of Big Boss and a ransom of $1 billion within 24 hours. Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat. METAL GEAR SOLID: THE TUXEDO RUN [FULL GAME]](https://i.ytimg.com/vi/CdlMkZhn2lQ/mqdefault.jpg)
![METAL GEAR SOLID 2: SONS OF LIBERTY - PS2 VERSION [PCSX2] FULL GAME
HARD DIFFICULTY.
- Running this playthrough on the PCSX2. I wanted to run the original PS2 Sons of Liberty (USA) version for this playthrough to compare it to the Master Collection Substance version that I will also be uploading.
Plot:
Two years after the events of the Shadow Moses Incident, Solid Snake and Otacon, working as Philanthropy, receive intelligence of a new type of Metal Gear being transported through the Hudson River. As Snake boards the tanker, its seized by a group of Russian mercenaries led by Revolver Ocelot, intent on stealing the new Metal Gear. METAL GEAR SOLID 2: SONS OF LIBERTY - PS2 VERSION [PCSX2] FULL GAME](https://i.ytimg.com/vi/D2iuvyC6rBA/mqdefault.jpg)

![Mortal Kombat 3: SEGA Master System Playthrough + Commentary [Actual Hardware]
Actual SMS Hardware using an SMS A/V to HDMI Adapter, capturing with OBS & using a The Blue Yeti microphone for Commentary. Mortal Kombat 3: SEGA Master System Playthrough + Commentary [Actual Hardware]](https://i.ytimg.com/vi/DW7Au07C4dc/mqdefault.jpg)


![Playing MGS4 on A PS3, Not RPCS3: ACT 1: Liquid Sun [NO ALERTS, NO KILLS, NO CONTINUES, NO RECOVERY]
Pulled out the old PS3 Slim and wiped the dust off—pretty sure a few sneaking spiders were trying to infiltrate it. This is a run of Metal Gear Solid 4 in all its glorious 720p / 30fps (captured in 4K) beauty! Nothing brings back the nostalgia like those classic PS3 vibes and frame drops that made every gunfight leave me a little nauseated. I’ll also be uploading a 4K / 60fps run through the RPCS3 emulator soon—but before that, I had to relive the authentic MGS4 experience: frame drops, install screens, and all. Playing MGS4 on A PS3, Not RPCS3: ACT 1: Liquid Sun [NO ALERTS, NO KILLS, NO CONTINUES, NO RECOVERY]](https://i.ytimg.com/vi/DmwEWmOKh0Y/mqdefault.jpg)