Uploaded August 2025 | Updated September 2026, 2 weeks ago
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Previously, we’ve looked at how we can select and manipulate our objects in Blender, but that can only get us so far. The really interesting stuff happens when we edit the object data!
Each type of object contains a different type of data. Cameras contain camera data, lights contain light data, meshes contain mesh data, etc.
The object is simply a container for this data, so two objects can share the same data properties but have different object properties.
Most data types can be edited in the Properties Editor, but the shape of meshes and other 3D objects aren't described well in a list, so we edit them in a different mode called Edit Mode.
To toggle in and out of Edit Mode, hit Tab. To get a pie menu of all the different modes, hit Ctrl Tab.
In mesh Edit Mode, you'll find the components of mesh objects - vertices, edges, and faces. The hotkeys for switching between selection modes is 1, 2, and 3 on the top number row. Unlike in other apps, all actions in Blender work the same regardless of what selection mode you're in.
➤ Check out the full Fundamentals series to get a jump start on modeling, sculpting, animation, lighting, shading, texturing, and rigging: b3d.cgcookie.com/0rjMDq
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🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.
"WHERE SHOULD I START LEARNING BLENDER?"
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➤ Get your Q's answered on CG Cookie: b3d.cgcookie.com/9l8evj
➤ Grab your FREE copy of Press Start - Your first Blender Project: b3d.cgcookie.com/49qx15
➤ Continue learning Modeling: b3d.cgcookie.com/nth5ve
Previously, we’ve looked at how we can select and manipulate our objects in Blender, but that can only get us so far. The really interesting stuff happens when we edit the object data!
Each type of object contains a different type of data. Cameras contain camera data, lights contain light data, meshes contain mesh data, etc.
The object is simply a container for this data, so two objects can share the same data properties but have different object properties.
Most data types can be edited in the Properties Editor, but the shape of meshes and other 3D objects aren't described well in a list, so we edit them in a different mode called Edit Mode.
To toggle in and out of Edit Mode, hit Tab. To get a pie menu of all the different modes, hit Ctrl Tab.
In mesh Edit Mode, you'll find the components of mesh objects - vertices, edges, and faces. The hotkeys for switching between selection modes is 1, 2, and 3 on the top number row. Unlike in other apps, all actions in Blender work the same regardless of what selection mode you're in.
➤ Check out the full Fundamentals series to get a jump start on modeling, sculpting, animation, lighting, shading, texturing, and rigging: b3d.cgcookie.com/0rjMDq
➤ Learning Blender Hot Keys? Download our FREE Blender Hot Key Cheat Sheet b3d.cgcookie.com/zN7Bjf
➤ Join our Discord b3d.cgcookie.com/WqWzuJ
"WHO IS CG COOKIE?"
We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.
🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.
"WHERE SHOULD I START LEARNING BLENDER?"
For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7
"I WANT MORE CG COOKIE IN MY LIFE!"
Got it. Here's where you can reach us!
instagram.com/cgcookie
twitter.com/cgcookie
facebook.com/cgcookieinc
Want Blender news in your mailbox?
Sign up here for spam-free newsletter cgcookie.com/newsletter
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![Blender LIVE: You Type It. I build it.
Jump into a full Blender livestream where I take real-time viewer requests and build whatever comes up, no prep, no script. From stylized fire shaders in Eevee to modeling needle nose pliers and experimenting with geometry nodes for effects like rain droplets, this session covers a wide range of practical workflows.
If youre learning Blender, this is a raw look at how to think through problems, not just follow steps. Start learning Blender with CG Cookie, join the site here[$]: https://b3d.cgcookie.com/b3d-yt
What you’ll learn:
How to create a stylized fire shader (Eevee + Cycles approaches)
Real-time product modeling workflow (pliers example)
Geometry nodes basics (point distribution, proximity effects)
Fake metaballs and smooth merging tricks
Material tips: bump vs normal maps, procedural textures
Practical problem-solving mindset inside Blender
This is less about perfection and more about how to approach unknown problems in Blender.
⏱️ Chapters
00:00 Livestream kickoff + intro
02:10 Stylized fire shader in Eevee
12:45 Volume-based fire (Cycles approach)
20:30 Product visualization discussion
28:10 Modeling needle nose pliers (start)
52:40 Boolean + shaping techniques
1:10:25 Geometry nodes: rain droplets concept
1:25:00 Proximity effects + animation ideas
1:40:15 Fake metaballs in geometry nodes
1:52:30 Bump maps vs normal maps
2:05:00 Procedural materials (rock, plaster, styrofoam)
2:20:10 Modeling shovel grooves (topology approach)
2:35:00 Final Q&A + career advice
Blender is at its best when you stop waiting for the perfect setup and start testing ideas. This stream is exactly that: practical problem-solving, iteration, and a lot of useful side paths along the way.
#blender #b3d #geometrynodes #3dmodeling #cgcookie Blender LIVE: You Type It. I build it.](https://i.ytimg.com/vi/g6PMbTcKyog/mqdefault.jpg)