Merchant System in Godot using Behaviors and Components @Ombarus
Merchant System in Godot using Behaviors and Components  @Ombarus
Uploaded September 2020 | Updated September 2026, 5 hours ago
Here's how I designed and implemented a trading system for my game. From the idea to the finished product.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

0:00 Intro
1:21 Requirements
3:07 UX Design
4:55 Menu Design
5:52 Code Implementation
7:32 Behavior's Strength
8:00 UI Code
8:33 Polishing
9:20 Conclusion

Credits:
Image by Keith Johnston from Pixabay
Image by MichaelGaida from Pixabay
Image by Dean Moriarty from Pixabay
Image by MikesPhotos from Pixabay
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Ombarus |

Merchant System in Godot using Behaviors and Components

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