Uploaded June 2012 | Updated September 2026, 1 hour ago
2000 Need for Speed: Porsche Unleashed [PC]
Track list:
0:19 - Côte d'Azur
1:32 - Schwarzwald
2:40 - Pyrénées
3:47 - Alps
5:03 - Corsica
6:15 - Auvergne
7:42 - Normandie
8:57 - Zone Industrielle
10:21 - Monte Carlo
11:19 - Autobahn
12:46 - Weissach Skid Pad
The turn of the century came, and what did EA bring us? Porsches, Porsches, and more Porsches! The fifth installment to the NFS series was unique in that it focused on one car manufacturer instead of the variety of exotics and sports cars that were the usual since the beginning. Whereas some of the earlier NFS had you driving the 993 911, here you had 50 years of Porsche history to play with, ranging from the 356 all the way up to the 996 911.
Two distinct versions of PU were made in 2000: EA Canada handled the PC while Eden Studios handled the PS1 version. The PC version was later ported to GBA in 2003 by Pocketeers.
Unlike previously, track locations for the PC version were all set in Europe. A total of 14 tracks were included; 5 of which were various course layouts for Monte Carlo. Lengthy point-to-point races, which has been absent since TNFS, make up the majority of the course designs here, with the Monte Carlo courses being the only circuits.
Also, a first to the series was the option to take several different routes for most of the tracks, which gave players the sense that the world of PU was much larger than any NFS that came before it. And don't forget about the skid pad, I'm sure people who've played this remembers the many MANY times we had to retry the friggin' Factory Driver challenges.
Also, note that while High Stakes introduced the first 3D cockpit view to NFS, PU was the last to have it, or any sort of cockpit view for all of its cars until Shift in 2009.
Admittedly, I wasn't fond of this game when it first came out. I suspect the reason why majority of the fanbase overlooked PU was because the series became synonymous with Ferrari/Lambo and cop chases. However, over the years I grew to appreciate the level of detail and care EA put into this game. Without a doubt PU, to me, is EA's most passionate NFS ever. And that's why I regard it as not only one of the better NFS that was ever made, but one of the best racing games out there. This game deserves more love and recognition than what it's given.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Morphadron (Rom Di Prsico) - Rezidue
2. Cypher (Crispin Hands) - Sentient
3. Morphadron - The Moebius
4. Morphadron - Stealth Run
5. Cypher - Twin
Other composers that worked on the amazing soundtrack: Captain Ginger (Saki Kaskas).
*nGlide was used to emulate 3dfx*
2000 Need for Speed: Porsche Unleashed [PC]
Track list:
0:19 - Côte d'Azur
1:32 - Schwarzwald
2:40 - Pyrénées
3:47 - Alps
5:03 - Corsica
6:15 - Auvergne
7:42 - Normandie
8:57 - Zone Industrielle
10:21 - Monte Carlo
11:19 - Autobahn
12:46 - Weissach Skid Pad
The turn of the century came, and what did EA bring us? Porsches, Porsches, and more Porsches! The fifth installment to the NFS series was unique in that it focused on one car manufacturer instead of the variety of exotics and sports cars that were the usual since the beginning. Whereas some of the earlier NFS had you driving the 993 911, here you had 50 years of Porsche history to play with, ranging from the 356 all the way up to the 996 911.
Two distinct versions of PU were made in 2000: EA Canada handled the PC while Eden Studios handled the PS1 version. The PC version was later ported to GBA in 2003 by Pocketeers.
Unlike previously, track locations for the PC version were all set in Europe. A total of 14 tracks were included; 5 of which were various course layouts for Monte Carlo. Lengthy point-to-point races, which has been absent since TNFS, make up the majority of the course designs here, with the Monte Carlo courses being the only circuits.
Also, a first to the series was the option to take several different routes for most of the tracks, which gave players the sense that the world of PU was much larger than any NFS that came before it. And don't forget about the skid pad, I'm sure people who've played this remembers the many MANY times we had to retry the friggin' Factory Driver challenges.
Also, note that while High Stakes introduced the first 3D cockpit view to NFS, PU was the last to have it, or any sort of cockpit view for all of its cars until Shift in 2009.
Admittedly, I wasn't fond of this game when it first came out. I suspect the reason why majority of the fanbase overlooked PU was because the series became synonymous with Ferrari/Lambo and cop chases. However, over the years I grew to appreciate the level of detail and care EA put into this game. Without a doubt PU, to me, is EA's most passionate NFS ever. And that's why I regard it as not only one of the better NFS that was ever made, but one of the best racing games out there. This game deserves more love and recognition than what it's given.
Disclaimer: I'm not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Morphadron (Rom Di Prsico) - Rezidue
2. Cypher (Crispin Hands) - Sentient
3. Morphadron - The Moebius
4. Morphadron - Stealth Run
5. Cypher - Twin
Other composers that worked on the amazing soundtrack: Captain Ginger (Saki Kaskas).
*nGlide was used to emulate 3dfx*





![Memory Lane Time Lapse - The Need for Speed SE
1996 The Need for Speed Special Edition [PC]
Track list:
0:35 - City
2:06 - Coastal
3:36 - Alpine
5:16 - Rusty Springs Raceway
5:37 - Autumn Valley Speedway
6:17 - Burnt Sienna
7:12 - Vertigo Ridge
8:06 - Transtropolis
9:08 - Lost Vegas
This is the first of a new series that Ive had on the back burner for a while now; 2 years to be more exact. The idea came from combining two of my interests together: driving time-lapse videos and old school racers. The result is my unique hypnotic way of showing off one of my favorite racing games. Expect more videos like this to come.
The 1996 Special Edition of The Need for Speed featured 9 tracks. The original 3 (City, Coastal, and Alpine) from the 1994 Panasonic 3DO version each consisted of 3 segments and were the only point-to-point courses in the game. Later versions of TNFS added circuit courses with Lost Vegas as a bonus track. Featured only in the SE were 2 new additional tracks, Burnt Sienna and Transtropolis.
Another new feature for the SE included an option to change the time of day, which Ive demonstrated in the third segment of the Coastal track and Autumn Valley Speedway.
Ive always hailed the first NFS as one of the harder titles in the series to master, what with its narrow and twisted roads coupled with driving physics that walked a fine line between sim and arcade. There were many that strove during its time for both realism and fun, but for me this was the first racing game I owned that got everything right.
Disclaimer: Im not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Jeff Dyck - Aaeeyaaeeyaa
2. Jeff Dyck - Odyssey
3. Jeff Dyck - Hideous
Other composers that worked on the amazing soundtrack include Alistair Hirst and Saki Kaskas.
*DOSBox was used to run the game* Memory Lane Time Lapse - The Need for Speed SE](https://i.ytimg.com/vi/YNjFS_HsC4M/mqdefault.jpg)




