Uploaded March 2010 | Updated September 2026, 32 minutes ago
In-depth HSV SV99 showcase from EA's 1999 Need for Speed: High Stakes (PC version). Note that this is exclusive to the Australian version. Car and showcase are also available to download.
DOWNLOAD CAR: rcgldr.net/nfs4
"hsv9.zip" has the files for the car and showcase.
In-depth HSV SV99 showcase from EA's 1999 Need for Speed: High Stakes (PC version). Note that this is exclusive to the Australian version. Car and showcase are also available to download.
DOWNLOAD CAR: rcgldr.net/nfs4
"hsv9.zip" has the files for the car and showcase.
![Memory Lane Time Lapse - The Need for Speed SE
1996 The Need for Speed Special Edition [PC]
Track list:
0:35 - City
2:06 - Coastal
3:36 - Alpine
5:16 - Rusty Springs Raceway
5:37 - Autumn Valley Speedway
6:17 - Burnt Sienna
7:12 - Vertigo Ridge
8:06 - Transtropolis
9:08 - Lost Vegas
This is the first of a new series that Ive had on the back burner for a while now; 2 years to be more exact. The idea came from combining two of my interests together: driving time-lapse videos and old school racers. The result is my unique hypnotic way of showing off one of my favorite racing games. Expect more videos like this to come.
The 1996 Special Edition of The Need for Speed featured 9 tracks. The original 3 (City, Coastal, and Alpine) from the 1994 Panasonic 3DO version each consisted of 3 segments and were the only point-to-point courses in the game. Later versions of TNFS added circuit courses with Lost Vegas as a bonus track. Featured only in the SE were 2 new additional tracks, Burnt Sienna and Transtropolis.
Another new feature for the SE included an option to change the time of day, which Ive demonstrated in the third segment of the Coastal track and Autumn Valley Speedway.
Ive always hailed the first NFS as one of the harder titles in the series to master, what with its narrow and twisted roads coupled with driving physics that walked a fine line between sim and arcade. There were many that strove during its time for both realism and fun, but for me this was the first racing game I owned that got everything right.
Disclaimer: Im not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Jeff Dyck - Aaeeyaaeeyaa
2. Jeff Dyck - Odyssey
3. Jeff Dyck - Hideous
Other composers that worked on the amazing soundtrack include Alistair Hirst and Saki Kaskas.
*DOSBox was used to run the game* Memory Lane Time Lapse - The Need for Speed SE](https://i.ytimg.com/vi/YNjFS_HsC4M/mqdefault.jpg)







![Memory Lane Time Lapse - NFS II SE
1997 Need for Speed II Special Edition [PC]
Track list:
0:18 - Proving Grounds (Norway)
0:50 - Outback (Australia)
1:47 - Last Resort (Mexico)
2:49 - North Country (Northern Europe)
3:59 - Pacific Spirit (Canada)
5:10 - Mediterraneo (Greece)
6:19 - Mystic Peaks (Nepal)
7:41 - Monolithic Studios (U.S.A.)
Here we are with the second NFS. Considering that Ive done the first two, the next one in line should be a no-brainer. I will say that I do plan on venturing to other games, but for now Id like to concentrate on the racing series thats pretty much responsible for my unhealthy obsession for cars and scenic drives.
The sequel to TNFS, Need for Speed II, released in 1997 was the first in the series to have a global theme for its track locations. Like the Special Edition of TNFS, NFS 2 SE received a PC only release later that year. Among many new features was the addition of a Mexican coastal track, Last Resort. This totaled to 8 tracks, with Monolithic Studios as the bonus. Seriously, the Hollywood stage has got to be the strangest, most interesting track in NFS history.
NFS 2 SE was also the first to have optional 3dfx graphics provided you had a 3dfx Voodoo card installed. While it may not look like much today, back then it was the best looking game that I owned, which was soon surpassed by NFS 3 once that rolled in. The differences between 3dfx and software render mode were significant, with different sky textures and even weather effects on some tracks. If youre curious to see what non-3dfx looks like, check the PS1 version out as theyre quite similar. The obvious downside to 3dfx is that you lose the nifty 2D cockpit view.
Oh, and one last trivia Id like to mention: you can drive a T-rex in the game. Yes, you heard me, a T-rex (via cheats). Think thats strange? How about driving your T-rex in traffic... filled with T-rex?! I tell you, what other racing game lets you do that?
Disclaimer: Im not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Alistair Hirst - Hell Bent for Lederhosen
2. Jeff Dyck & Saki Kaskas - Gore
Other composers that worked on the amazing soundtrack: Crispin Hands, Jay Weinland, Koko Productions, Robert Ridihalgh, and Rom Di Prisco.
*dgVoodoo was used to emulate 3dfx* Memory Lane Time Lapse - NFS II SE](https://i.ytimg.com/vi/iBM1O-UGkQM/mqdefault.jpg)

