MegaMan Battle Network 4 Red Sun: Road to completion!|Episode 10: The WaterGod Comp|BurnCrowSP @burncrowsp
MegaMan Battle Network 4 Red Sun: Road to completion!|Episode 10: The WaterGod Comp|BurnCrowSP  @burncrowsp
Uploaded September 2023 | Updated September 2026, 2 weeks ago
#megaman #battlenetwork #completion
Alright, it's time to tackle one of the most infamous sections of the game. Getting paired with Paulie on the Red Sun Tournament will lead players to NetFrica, home of one of the most confusing areas in the entire series.

For this series, I've been going through the entire tournament in a single go, however, I felt like this specific chapter deserves its own video. It takes around one hour to complete, and it's really easy to get lost, so bear with me on this one.

The first steps of the mission are not too complicated. The WaterGod will fly straight to Sharo Area, but to get there, you'll need to go south to Netopia Area, and then head west. If you are underpowered like me at this point of the game, some random encounters can become troublesome, so make sure to jack out if you're close to kicking the bucket. I didn't have a folder ready to use WindSoul, but it's probably the best transformation for this whole chapter, as it activates AirShoes. Those will come in handy to avoind the never-ending sand panels that pop in for most fights.

As soon as the contest is done, the WaterGod Comp will be ready for you. But first, it's required to use the Lion Key and obtain the Recovery Program from NetFrica Area. We've done survival battles like these before, so just keep it clean.

So, about the actual dungeon itself. WaterGod Comp is divided into 16 different areas, connected by portals. Navigating through the labyrinth without any guidance can get extremely confusing, and there are some very valuable items placed in specific areas, so make sure to fulfull the checklist I'll write down right here.

You'll notice I went in first to try and get the lesser items, and then left. The path I followed as soon as I went back in, is specifically designed to get all the important items, and then going straight for the last area. There are two specific BMDs that you should never skip: one is a FullEnergy, that will come in handy for the endgame. The other one has FullCustom*. Make sure to get this chip no matter what, as not only it's one of the best MegaChips in the game, but getting it will cost you 10000Z on the next playthrough if you miss it here.

That all said, I wish y'all good luck, and I hope this wall of text has been enough to explain every single detail about this dungeon.

Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!

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MegaMan Battle Network 4 Red Sun: Road to completion!|Episode 10: The WaterGod Comp|BurnCrowSP

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