Uploaded September 2023 | Updated September 2026, 2 weeks ago
#megaman #battlenetwork #completion
Alright, it's time to tackle one of the most infamous sections of the game. Getting paired with Paulie on the Red Sun Tournament will lead players to NetFrica, home of one of the most confusing areas in the entire series.
For this series, I've been going through the entire tournament in a single go, however, I felt like this specific chapter deserves its own video. It takes around one hour to complete, and it's really easy to get lost, so bear with me on this one.
The first steps of the mission are not too complicated. The WaterGod will fly straight to Sharo Area, but to get there, you'll need to go south to Netopia Area, and then head west. If you are underpowered like me at this point of the game, some random encounters can become troublesome, so make sure to jack out if you're close to kicking the bucket. I didn't have a folder ready to use WindSoul, but it's probably the best transformation for this whole chapter, as it activates AirShoes. Those will come in handy to avoind the never-ending sand panels that pop in for most fights.
As soon as the contest is done, the WaterGod Comp will be ready for you. But first, it's required to use the Lion Key and obtain the Recovery Program from NetFrica Area. We've done survival battles like these before, so just keep it clean.
So, about the actual dungeon itself. WaterGod Comp is divided into 16 different areas, connected by portals. Navigating through the labyrinth without any guidance can get extremely confusing, and there are some very valuable items placed in specific areas, so make sure to fulfull the checklist I'll write down right here.
You'll notice I went in first to try and get the lesser items, and then left. The path I followed as soon as I went back in, is specifically designed to get all the important items, and then going straight for the last area. There are two specific BMDs that you should never skip: one is a FullEnergy, that will come in handy for the endgame. The other one has FullCustom*. Make sure to get this chip no matter what, as not only it's one of the best MegaChips in the game, but getting it will cost you 10000Z on the next playthrough if you miss it here.
That all said, I wish y'all good luck, and I hope this wall of text has been enough to explain every single detail about this dungeon.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
#megaman #battlenetwork #completion
Alright, it's time to tackle one of the most infamous sections of the game. Getting paired with Paulie on the Red Sun Tournament will lead players to NetFrica, home of one of the most confusing areas in the entire series.
For this series, I've been going through the entire tournament in a single go, however, I felt like this specific chapter deserves its own video. It takes around one hour to complete, and it's really easy to get lost, so bear with me on this one.
The first steps of the mission are not too complicated. The WaterGod will fly straight to Sharo Area, but to get there, you'll need to go south to Netopia Area, and then head west. If you are underpowered like me at this point of the game, some random encounters can become troublesome, so make sure to jack out if you're close to kicking the bucket. I didn't have a folder ready to use WindSoul, but it's probably the best transformation for this whole chapter, as it activates AirShoes. Those will come in handy to avoind the never-ending sand panels that pop in for most fights.
As soon as the contest is done, the WaterGod Comp will be ready for you. But first, it's required to use the Lion Key and obtain the Recovery Program from NetFrica Area. We've done survival battles like these before, so just keep it clean.
So, about the actual dungeon itself. WaterGod Comp is divided into 16 different areas, connected by portals. Navigating through the labyrinth without any guidance can get extremely confusing, and there are some very valuable items placed in specific areas, so make sure to fulfull the checklist I'll write down right here.
You'll notice I went in first to try and get the lesser items, and then left. The path I followed as soon as I went back in, is specifically designed to get all the important items, and then going straight for the last area. There are two specific BMDs that you should never skip: one is a FullEnergy, that will come in handy for the endgame. The other one has FullCustom*. Make sure to get this chip no matter what, as not only it's one of the best MegaChips in the game, but getting it will cost you 10000Z on the next playthrough if you miss it here.
That all said, I wish y'all good luck, and I hope this wall of text has been enough to explain every single detail about this dungeon.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP


![MegaMan Battle Network 100% Guide/Walkthrough |Episode 4: WWW Navis everywhere! |BurnCrowSP
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
During all this series, make sure to check the description for further information about what´s happening on screen. I´ll make a quick log at the end of it about the Battle Chips I obtained during the episode, the location of HP Memories and Power Ups.
My objective with this walkthrough is to make the best non-commented video guide of MMBN, so I decided to create an overlay that shows MegaMan´s Status and the place I´m at.
That last thing may sound a bit unnecesary, but all of this game´s Internet areas look the exact same and are not named in-game. Getting to some places can be pretty hard.
That´s why on every moment you´ll have the position I´m at under the game screen.
So, I hope you support this project and let´s see how everything goes.
I´m actually quite happy with this video, we got a lot of things and dear god there are a LOT of boss fights featured in this one. I can´t believe that right after beating FireMan v2, I just got a v3 encounter. I didn´t get any chip from him though, same for the rest of the bossfights. But don´t worry, I´ll take them down later to get the chips I need. Also, this is the first video to feature Program Advances, that ocurr when you use specific chips with their codes in sequence (A, B, C or D, E, F for example). Check the log, there are a lot of things in this one.
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-FireMan F, recieved after a battle with FireMan v2.
-PowerUp Program #2, bought to the Net Merchant at Internet Area 1. (5000Z)
-500z recieved from FireMan v3, I´ll come back later for his chips.
-Recov50 L, dropped from a Green Mystery Data at Mayl´s PC. Although I lost it when I gave it to Dex right after.
-Invis1 J, obtained after a battle with a Spooky at Mayl´s PC.
-Mayl´s PC Code dropped from a Blue Mystery Data at Mayl´s PC.
-HP Memory #6, dropped from a Blue Mystery Data at Servbot Toy Comp (Mayl´s Room).
-/Dex item, recieved after defeating GutsMan v2. (Opens Internet Area 2)
-GutsMan G, recieved after defeating GutsMan v2.
-CrossGun K, dropped from a Blue Mystery Data at Gamecube Comp. (Dex´s House)
-Dex´s PC Code, dropped from a Blue Mystery Data at Dex´s PC.
-X-Panel3 B, dropped from a Green Mystery Data at Dex´s PC.
-Sword K, obtained after a battle with a Swordy v2 at Internet Area 2.
-FireSwrd B, obtained after a battle with a Swordy v2 at Internet Area 2.
-/Sal item, recieved after defeating WoodMan. (Opens Internet Area 3)
-Ratton1 B, obtained after a battle with a Ratty at TV Comp (Waterworks Lobby).
-Escape L, dropped from a Blue Mystery Data at TV Comp (Waterworks Lobby).
-Cloud O, obtained after a battle with a Cloudy at TV Comp (Waterworks Lobby).
-Spreader J, dropped from a Blue Mystery Data at Vending Machine Comp (Waterworks Lobby).
-Bubbler A, obtained after a battle with a Puffy at Vending Machine Comp (Waterworks Lobby).
-Dad´s PC Code, dropped from a Blue Mystery Data at Dad´s PC. (SciLab)
-HiCannon J, dropped from a Blue Mystery Data at Monitor Comp (SciLab).
-Ratton1 D, obtained after a battle with a Ratty at Monitor Comp (SciLab).
-HP Memory #7, recieved in Dad´s E-Mail after visiting SciLab.
-PowerUp Program #3, recieved in Dad´s E-Mail after visiting SciLab.]
[BOSSES BATTLED IN THIS VIDEO:
-FireMan v2 defeated.
-FireMan v3 defeated once.
-GutsMan v2 defeated.
-StoneMan defeated.
-WoodMan defeated.]
-METROLINE CHAPTER COMPLETED.
-FIRST VISIT TO SCILAB COMPLETED.
-CHIP LIBRARY: 30/175
-HP Memories collected: 7/45
-Power Up Programs collected: 3/12]
[FOLDER AT THE END OF THIS VIDEO:
-Cannon A x2
-Cannon B x2
-Cannon C
-Cannon D
-LilBomb B x3
-Bubbler A
-Sword S x3
-WideSword S
-FireSwrd B
-SonicWave D
-Quake1 A x3
-Dash B
-Dash D
-Ratton1 B
-Recov10 G
-Recov50 G
-X-Panel3 B
-Steal S
-Repair A
-Roll R
-GutsMan G
-FireMan F]
Anyway, I hope you enjoy it and leave your support via likes, subs, comments and sharing my content to help my channel grow.
Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/BurnCrowSP MegaMan Battle Network 100% Guide/Walkthrough |Episode 4: WWW Navis everywhere! |BurnCrowSP](https://i.ytimg.com/vi/F3u7pbR-hOI/mqdefault.jpg)







