Uploaded December 2022 | Updated September 2026, 2 weeks ago
#megaman #battlenetwork #retrogaming
The title says it all, we can finally get our hands onto HubBatch, the strongest Navi Customizer Program in the game! Unlike Battle Network 2, there is no Hub Style in this game, but instead, we can obtain the original program that Yuichiro installed into MegaMan at the end of BN1.
It is well hidden though, placed at the end of an invisible path at Secret 3, and guarded by the longest set of survival battles in the entire game. Its power is more than worth your trouble, as it gives MegaMan a total of 10 different upgrades in just one big block: UnderShirt, Super Armor, Mega Folder+1, Custom1, Break Buster, Break Charge, Shield, Air Shoes, Float Shoes and Shadow Shoes. However, it comes with its classic HP bug, that cuts MegaMan's health in half. And that's where BugStop comes into the picture, allowing us to negate the recoil of using HubBatch.
Aside from this huge upgrade to MegaMan's power, I also managed to complete the Standard Chip Library, the last requirement that was needed to face one of the superbosses of the post-game: The UnderKing.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
#megaman #battlenetwork #retrogaming
The title says it all, we can finally get our hands onto HubBatch, the strongest Navi Customizer Program in the game! Unlike Battle Network 2, there is no Hub Style in this game, but instead, we can obtain the original program that Yuichiro installed into MegaMan at the end of BN1.
It is well hidden though, placed at the end of an invisible path at Secret 3, and guarded by the longest set of survival battles in the entire game. Its power is more than worth your trouble, as it gives MegaMan a total of 10 different upgrades in just one big block: UnderShirt, Super Armor, Mega Folder+1, Custom1, Break Buster, Break Charge, Shield, Air Shoes, Float Shoes and Shadow Shoes. However, it comes with its classic HP bug, that cuts MegaMan's health in half. And that's where BugStop comes into the picture, allowing us to negate the recoil of using HubBatch.
Aside from this huge upgrade to MegaMan's power, I also managed to complete the Standard Chip Library, the last requirement that was needed to face one of the superbosses of the post-game: The UnderKing.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP

![MegaMan Battle Network 100% Guide/Walkthrough |Episode 4: WWW Navis everywhere! |BurnCrowSP
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
During all this series, make sure to check the description for further information about what´s happening on screen. I´ll make a quick log at the end of it about the Battle Chips I obtained during the episode, the location of HP Memories and Power Ups.
My objective with this walkthrough is to make the best non-commented video guide of MMBN, so I decided to create an overlay that shows MegaMan´s Status and the place I´m at.
That last thing may sound a bit unnecesary, but all of this game´s Internet areas look the exact same and are not named in-game. Getting to some places can be pretty hard.
That´s why on every moment you´ll have the position I´m at under the game screen.
So, I hope you support this project and let´s see how everything goes.
I´m actually quite happy with this video, we got a lot of things and dear god there are a LOT of boss fights featured in this one. I can´t believe that right after beating FireMan v2, I just got a v3 encounter. I didn´t get any chip from him though, same for the rest of the bossfights. But don´t worry, I´ll take them down later to get the chips I need. Also, this is the first video to feature Program Advances, that ocurr when you use specific chips with their codes in sequence (A, B, C or D, E, F for example). Check the log, there are a lot of things in this one.
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-FireMan F, recieved after a battle with FireMan v2.
-PowerUp Program #2, bought to the Net Merchant at Internet Area 1. (5000Z)
-500z recieved from FireMan v3, I´ll come back later for his chips.
-Recov50 L, dropped from a Green Mystery Data at Mayl´s PC. Although I lost it when I gave it to Dex right after.
-Invis1 J, obtained after a battle with a Spooky at Mayl´s PC.
-Mayl´s PC Code dropped from a Blue Mystery Data at Mayl´s PC.
-HP Memory #6, dropped from a Blue Mystery Data at Servbot Toy Comp (Mayl´s Room).
-/Dex item, recieved after defeating GutsMan v2. (Opens Internet Area 2)
-GutsMan G, recieved after defeating GutsMan v2.
-CrossGun K, dropped from a Blue Mystery Data at Gamecube Comp. (Dex´s House)
-Dex´s PC Code, dropped from a Blue Mystery Data at Dex´s PC.
-X-Panel3 B, dropped from a Green Mystery Data at Dex´s PC.
-Sword K, obtained after a battle with a Swordy v2 at Internet Area 2.
-FireSwrd B, obtained after a battle with a Swordy v2 at Internet Area 2.
-/Sal item, recieved after defeating WoodMan. (Opens Internet Area 3)
-Ratton1 B, obtained after a battle with a Ratty at TV Comp (Waterworks Lobby).
-Escape L, dropped from a Blue Mystery Data at TV Comp (Waterworks Lobby).
-Cloud O, obtained after a battle with a Cloudy at TV Comp (Waterworks Lobby).
-Spreader J, dropped from a Blue Mystery Data at Vending Machine Comp (Waterworks Lobby).
-Bubbler A, obtained after a battle with a Puffy at Vending Machine Comp (Waterworks Lobby).
-Dad´s PC Code, dropped from a Blue Mystery Data at Dad´s PC. (SciLab)
-HiCannon J, dropped from a Blue Mystery Data at Monitor Comp (SciLab).
-Ratton1 D, obtained after a battle with a Ratty at Monitor Comp (SciLab).
-HP Memory #7, recieved in Dad´s E-Mail after visiting SciLab.
-PowerUp Program #3, recieved in Dad´s E-Mail after visiting SciLab.]
[BOSSES BATTLED IN THIS VIDEO:
-FireMan v2 defeated.
-FireMan v3 defeated once.
-GutsMan v2 defeated.
-StoneMan defeated.
-WoodMan defeated.]
-METROLINE CHAPTER COMPLETED.
-FIRST VISIT TO SCILAB COMPLETED.
-CHIP LIBRARY: 30/175
-HP Memories collected: 7/45
-Power Up Programs collected: 3/12]
[FOLDER AT THE END OF THIS VIDEO:
-Cannon A x2
-Cannon B x2
-Cannon C
-Cannon D
-LilBomb B x3
-Bubbler A
-Sword S x3
-WideSword S
-FireSwrd B
-SonicWave D
-Quake1 A x3
-Dash B
-Dash D
-Ratton1 B
-Recov10 G
-Recov50 G
-X-Panel3 B
-Steal S
-Repair A
-Roll R
-GutsMan G
-FireMan F]
Anyway, I hope you enjoy it and leave your support via likes, subs, comments and sharing my content to help my channel grow.
Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/BurnCrowSP MegaMan Battle Network 100% Guide/Walkthrough |Episode 4: WWW Navis everywhere! |BurnCrowSP](https://i.ytimg.com/vi/F3u7pbR-hOI/mqdefault.jpg)








