Uploaded April 2021 | Updated September 2026, 2 weeks ago
#MegaMan #BN2
After that long trip to YumSquare, we finally have Change.bat installed into MegaMan. This allows him to perform Style Change (which increases MegaMan's level by 6 for some reason), the new main gameplay mechanic introduced in BN2 that replaces the elemental armors of the last game. There are a total of 4 styles (excluding Normal Style and the secret HubStyle): Guts, Team, Custom and Shield, depending on your play style, you will be given one of those 4. When obtaining a style, a random element is applied, changing the charge shot into a special attack.
In my case, I got WoodGuts Style, probably one of the best combinations out there. Guts Style doubles the MegaBuster's damage and gives him SuperArmor (no flinching), but cuts the buster's speed to 1; and because we got a wood element, our charge attack turns into a Twister that deals 80 damage in total with our current attack power.
With styles now available, we can plummet through some tough enemies with ease, it's time to take ShadowMan down.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
#MegaMan #BN2
After that long trip to YumSquare, we finally have Change.bat installed into MegaMan. This allows him to perform Style Change (which increases MegaMan's level by 6 for some reason), the new main gameplay mechanic introduced in BN2 that replaces the elemental armors of the last game. There are a total of 4 styles (excluding Normal Style and the secret HubStyle): Guts, Team, Custom and Shield, depending on your play style, you will be given one of those 4. When obtaining a style, a random element is applied, changing the charge shot into a special attack.
In my case, I got WoodGuts Style, probably one of the best combinations out there. Guts Style doubles the MegaBuster's damage and gives him SuperArmor (no flinching), but cuts the buster's speed to 1; and because we got a wood element, our charge attack turns into a Twister that deals 80 damage in total with our current attack power.
With styles now available, we can plummet through some tough enemies with ease, it's time to take ShadowMan down.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP






![MegaMan Battle Network 100% Guide/Walkthrough|Episode 11: Deep into the Net|BurnCrowPTX
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
It´s time for getting deep into the net! This episode of my guide combines some exploration with advancing on the story. This chapter consists on a fetch quest to obtain different link data in order to find the server of the WWW. First off, we need the HigMemo to enter Internet Area 5. I decided that, before finishing the quest, it would be a good idea to dive into the deep areas of the net to power up MegaMan.
Internet Areas 10, 11 and 12 have different gimmicks that have to be taken into account if you want to make progress. In Area 10 you can´t run from enemies and in Area 11 your Busting Level cannot drop below 3 in any battle. All of that leads to Internet Area 12, which is a dead end, but it contains some valuable chips and a shop. A surprise will spawn here too, but we need to beat the final boss before...
Then, I quickly gathered the different Memos. But be careful, Yuri´s Memo and Pa´s Memo have requirements: To get Yuri´s you´ll need at least 60 chips registered in your Library, and to get Pa´s one, MegaMan´s Level needs to be over 30. They are not too strict requirements to be honest.
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-SharkMan S, obtained after defeating SharkMan v2. (Government Complex).
-@Miyu item, dropped from a Blue Mystery Data at Miyu´s Magnifying Glass.
-Barrier S, dropped from a Green Mystery Data at Miyu´s Magnifying Glass.
-SkullMan S, obtained after defeating SkullMan v2. (Antique Shop)
-HigMemo item, recieved from Higsby during the Undernet Chapter. (Allows entrance to Internet Area 5)
-NumbrMan2 N, obtained after defeating NumberMan v3 with a Lv.7-10 Rank.
-800 Zenny, dropped from a Blue Mystery Data at Internet Area 4.
-Invis2 C, obtained after a battle with a Spooky v2 virus at Internet Area 4.
-HP Memory #21, bought to the Net Merchant at Internet Area 5.
-HP Memory #22, dropped from a Green Mystery Data at Internet Area 5 (WWW Pin).
-HP Memory #23, dropped from a Green Mystery Data at Internet Area 10 (WWW Pin).
-IceCube C and A, obtained after battles with a ColdBear virus at Internet Area 10 and 11.
-BblWrap2 H, obtained after a battle with an Ammonicule v2 virus at Internet Area 10.
-Mine2 C, obtained after a battle with a Miney v2 virus at Internet Area 11.
-Thunder2 C, dropped from a Blue Mystery Data at Internet Area 11.
-TimeBom1 Q, dropped from a Green Mystery Data at Internet Area 11.
-Drain2 T and N, obtained after battles with a Mosqurito v2 virus at Internet Area 11.
-Snakegg1 B and E, obtained after battles with a Big Snake virus at Internet Area 12.
-Mine3 T, obtained after a battle with a Miney v3 virus at Internet Area 12.
-1000 Zenny, dropped from a Blue Mystery Data at Internet Area 12.
-IronBody Q, obtained after a battle with a Gaia v2 virus at Internet Area 12.
-KngtSwrd B, dropped from a Green Mystery Data at Internet Area 12.
-Huricane G, obtained after a battle with a Fanner v2 virus at Internet Area 12.
-LabMemo item, recieved from Higsby´s Partner at Science Laboratory (Allows entrance to Internet Area 6)
-YuriMemo item, recieved from Ms.Yuri at Dentown´s Summer School. (Allows entrance to Internet Area 7)
-Pa´s Memo item, recieved from the Old Man at ACDC Town. (Allows entrance to Internet Area 8)
-CHIP LIBRARY: 84/175
-HP Memories collected: 23/45
-Power Up Programs collected: 7/12
-Armors collected: 2/3]
[FOLDER AT THE END OF THIS VIDEO:
-FtrSword B
-RingZap3 B
-KngtSwrd B
-AquaTowr C
-WoodTowr C
-Quake3 C
-Invis2 C
-ColorMan C
-HiCannon F
-TriSpear F
-FireMan F
-HiCannon G
-Dash G
-TriSpear G
-GutsMan2 G
-HiCannon I
-M-Cannon L
-RingZap2 L
-DynaWave M x2
-TriLance M
-Sword S
-WideSwrd S
-LongSwrd S
-Steal S
-StoneMan S
-SkullMan S
-FireTowr T
-Drain2 T
-Mine3 T]
Anyway, make sure to lend me your support via likes, subbing and commenting down there if you have anything to tell me, so this channel can grow up. Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/PTXCrow MegaMan Battle Network 100% Guide/Walkthrough|Episode 11: Deep into the Net|BurnCrowPTX](https://i.ytimg.com/vi/zYfbi6KhV_s/mqdefault.jpg)
