MegaMan Battle Network 2 100% Guide/Walkthrough|Episode 24: Deep into the net|BurnCrowSP @burncrowsp
MegaMan Battle Network 2 100% Guide/Walkthrough|Episode 24: Deep into the net|BurnCrowSP  @burncrowsp
Uploaded June 2021 | Updated September 2026, 2 weeks ago
#MegaMan #BN2
It's time to tackle the secret post-game area of Battle Network 2, however, first off I decided to search for a few chips that I need to make decent progress once inside. Those chips are CustomSwordB, VariableSwordB and BigBombT. Along the way I've made some progress in the library by getting new chips after random encounters inside the Undernet, buying them in shops, or defeating bosses.

Once inside WWW Area 1, there are a few things to worry about. You cannot run away from battles inside here, as enemies are programmed to be over Level 100, thus, requiring from an Escape chip in case you want to get away from encounters. You can't even jack out here without leaving the area by foot. However, the biggest threat are "Protecto" enemies. They are set encounters across the 3 WWW areas, and they require the player to destroy them all at once in order to defeat them. I made use of UltraBomb to clear them, but most ProgramAdvances can defeat them with proper use.


That said, after defeating PharaohMan, the first boss of the area, I had to leave with ArmyData on my pocket. Most of these 3 zones are filled up with security cubes that require the SS Licence or the SSS Licence. Those side quests are quite long, and they will get their own episodes. After that, there will be no barriers between me and this last area.


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MegaMan Battle Network 2 100% Guide/Walkthrough|Episode 24: Deep into the net|BurnCrowSP

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