MegaMan 5|NES No-Death Run|BurnCrowPTX @burncrowsp
MegaMan 5|NES No-Death Run|BurnCrowPTX  @burncrowsp
Uploaded June 2020 | Updated September 2026, 2 weeks ago
#MegaMan #Retro #retrogaming

MegaMan 5 was the last classic entry that got an european release on the NES, leaving us without 6 until the Virtual Console happened. So, how does the fifth episode of the Blue Bombe hold up today?

This was the first game where the exhaustion of the classic formula got much more obvious. The Robot Masters are pretty weird, their patterns are simple compared to the other game´s bosses and the weapons that they give are totally overshadowed by the OP Charged Buster that this game has.

Most of this run was made Buster-Only, although I tried to try and use every weapon at least once to showcase them. They are not totally useless, but I find them less optimal than the default weapon.

Talking about the structure, it functions in a similar way to MegaMan 4. We have 8 Robot Masters, then 4 ProtoMan Stages and finally 2 Wily Stages, a Boss Rush and the Final Boss.

To conclude, yes, I obtained all 8 "MEGAMAN V" symbols during the run, so that means that I was able to unlock Beat. He is our new comrade, a blue bird that can be summoned to attack enemies. To be honest, it´s quite useful to clear small enemies and some bosses are absolutely destroyed by him. I couldn´t use it that much because your weapons aren´t refilled anywhere after entering ProtoMan stages, and this game has less Ammo Pickups than MM4.

I´m quite happy with this run, not gonna lie. Not a single death and I almost used no E-Tanks.
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MegaMan 5|NES No-Death Run|BurnCrowPTX

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