Uploaded July 2021 | Updated September 2026, 2 weeks ago
#MegaMan #BN2
This is the last NetBattler licence required to successfully make it through WWW Area, so, it's the hardest one to obtain. The first part of the quest has Lan gathering clues to find the "Navi Master". Once he appears, the next step is a boss rush of V2 Navis, which can be tough if you are not well prepared for it. Finally, there's a survival battle of 30 rounds, quite possibly one of the toughest challenges in the game. I somehow got through first try, but it could've been much worse. With the highest licence in hand, now it's time to finally take down WWW's rising and finish the post-game.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
#MegaMan #BN2
This is the last NetBattler licence required to successfully make it through WWW Area, so, it's the hardest one to obtain. The first part of the quest has Lan gathering clues to find the "Navi Master". Once he appears, the next step is a boss rush of V2 Navis, which can be tough if you are not well prepared for it. Finally, there's a survival battle of 30 rounds, quite possibly one of the toughest challenges in the game. I somehow got through first try, but it could've been much worse. With the highest licence in hand, now it's time to finally take down WWW's rising and finish the post-game.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/BurnCrowSP
![The Hidden Gem of the NES: Gimmick! | BurnCrowSP
#retrogaming #gimmick #nes
On the 31st of January, 1992, a very special videogame saw its release on the Famicom. Birthed into a slowly fading console, its arrival was met without applause, its journey to the US was cut short, and all hope seemed lost.
Years later, however, the Internet gave him a second chance. This is the story of a companys last hurrah, the result of years of experience on game development, backed up by the best of the best among the office. A game that carried the dream of one man, who wished to become the director of his most personal project so far.
Its name, was Gimmick! Today, Im here to try and shed some light over this game, and show yall why its truly magnificent.
As always, here are the timestamps for this video:
0:00 - Introduction
1:13 - Against all odds! (Development & Release)
6:36 - Teaching without words (Plot & Main Mechanics)
10:47 - Among the stars! (Gameplay & Level Design)
15:51 - A toys struggle (Difficulty & Purpose)
21:47 - No limits! (Presentation)
28:32 - Among the clouds (Secret Stage discussion)
30:29 - Closing thoughts
- Music used:
Gimmick! Original Soundtrack - Masashi Kageyama, 1992
Happy Birthday! - Masashi Kageyama, Manabu Namiki (Gimmick! Exact Mix [Almost perfect rip])
Area 1 - Naoki Kodaka (Blaster Master OST, 1988)
Stage 2 - Naoki Kodaka (Journey to Silius, 1990)
Ending - Naoki Kodaka (Blaster Master OST, 1988)
Apricot Dreams - Masashi Kageyama (GIANTS, 2024)
- Sources used for research:
https://glitterberri.com/making-mr-gimmick/
https://glitterberri.com/the-music-of-mr-gimmick/
https://www.mobygames.com/game/17964/mr-gimmick/
- Footage used, not recorded by me:
https://www.youtube.com/watch?v=Ay5y-lx39Eo
https://www.youtube.com/watch?v=BAIderjHiW8
https://www.youtube.com/watch?v=FPYBrHqFghY
Wanna read through my ramblings? Head over to my Twitter:
https://twitter.com/BurnCrowSP
Wish yall a nice day! The Hidden Gem of the NES: Gimmick! | BurnCrowSP](https://i.ytimg.com/vi/uaBKZFztllg/mqdefault.jpg)









