Uploaded September 2022 | Updated September 2026, 3 weeks ago
This is one of several covers, arrangements and original pieces I've written for Mega Man: The Sequel Wars, a remake/remix of the last 3 NES Mega Man games for the Sega Genesis. You can download the latest version of the game (up to Mega Man 4) on Romhacking.net (romhacking.net/homebrew/183/) or Itch.io (woodfrog.itch.io/mega-man-the-sequel-wars-episode-red), and be sure to follow the game's development on its Twitter account (twitter.com/MMSequelWars) or YouTube page (youtube.com/channel/UCh6puDO3hd_Tz_zCiDoD2lQ/featured).
I wasn't originally planning on doing any Wily Wars-style covers for Sequel Wars—I figured that AmouredStruggleWagon and Forple were already doing a great job handling it—but approaching SAGE deadlines have a way of upending the status quo. Thankfully, most of the 'real work' (getting the instruments, figuring out mixing and sound design) had been hashed out by the classic soundtrack team by the time I arrived on the scene—the only thing left for me to do was writing the notes.
Even in the context of a Wily Wars style cover, I still value the importance of a solid rearrangement. My take on the piece starts out more or less transcriptionally, but progressively adds in chords and other layers (as much as the patches' limitations allowed) as it continues. Make sure to give some partial credit to Woodfrog for this track, as he changed several of the instruments around to be more 'warscore.'
One thing you might notice about the module file here is its .dmf file extension. Wily Wars-style songs have no need for FM macros or extensive SSG-EG jank, so I stuck with a simpler tracker to reinforce those compositional principles. Thankfully, Furnace can open .dmfs just fine, so don't feel like you need to download an entirely new tracker just to listen to it.
Module File: drive.google.com/file/d/1B_nnBtV0_DfY2UKTP9VxGXLPT9PSfx0I/view?usp=sharing
This is one of several covers, arrangements and original pieces I've written for Mega Man: The Sequel Wars, a remake/remix of the last 3 NES Mega Man games for the Sega Genesis. You can download the latest version of the game (up to Mega Man 4) on Romhacking.net (romhacking.net/homebrew/183/) or Itch.io (woodfrog.itch.io/mega-man-the-sequel-wars-episode-red), and be sure to follow the game's development on its Twitter account (twitter.com/MMSequelWars) or YouTube page (youtube.com/channel/UCh6puDO3hd_Tz_zCiDoD2lQ/featured).
I wasn't originally planning on doing any Wily Wars-style covers for Sequel Wars—I figured that AmouredStruggleWagon and Forple were already doing a great job handling it—but approaching SAGE deadlines have a way of upending the status quo. Thankfully, most of the 'real work' (getting the instruments, figuring out mixing and sound design) had been hashed out by the classic soundtrack team by the time I arrived on the scene—the only thing left for me to do was writing the notes.
Even in the context of a Wily Wars style cover, I still value the importance of a solid rearrangement. My take on the piece starts out more or less transcriptionally, but progressively adds in chords and other layers (as much as the patches' limitations allowed) as it continues. Make sure to give some partial credit to Woodfrog for this track, as he changed several of the instruments around to be more 'warscore.'
One thing you might notice about the module file here is its .dmf file extension. Wily Wars-style songs have no need for FM macros or extensive SSG-EG jank, so I stuck with a simpler tracker to reinforce those compositional principles. Thankfully, Furnace can open .dmfs just fine, so don't feel like you need to download an entirely new tracker just to listen to it.
Module File: drive.google.com/file/d/1B_nnBtV0_DfY2UKTP9VxGXLPT9PSfx0I/view?usp=sharing

![Mega Man Dimensional Analysis - Lead Lobster! (Lobster Man) [Famitracker 2A03]
My status as a squid musician legally entitles me to write any and all water level themes in the games I compose for, and Mega Man: Dimension Analysis—an upcoming fangame by J8-Bit—was no exception. Lobster Mans stage takes place in a secret underwater base, so I put together a disco-fueled, groovy piece to capture the excitement and danger the player should be feeling as they work their way through its dank corridors. I eventually became so immersed in the track that I ended up writing lyrics for it, but those will (thankfully) never see the light of day.
Module File: Coming eventually
Join the MM:DA Discord server: https://discord.gg/HWvWJHzuJD
Lobster Man art by Valo: https://www.deviantart.com/neoman95
Lobster Man stage tiles by minkcar Mega Man Dimensional Analysis - Lead Lobster! (Lobster Man) [Famitracker 2A03]](https://i.ytimg.com/vi/iTzMK8Jeuxw/mqdefault.jpg)








