Uploaded August 2013 | Updated September 2026, 2 weeks ago
"RIMSHOT!!!!
A video of me beating my way through the drum tsukumogami, Raiko Horikawa
Raiko Horikawa (such a thunderous name!!!) is the Ex-boss of the game Double Dealing Character, the 14th installment of the Touhou Project. The Touhou Project is a series of danmaku games where serial killers battle against folkloric beings of varied musical power. The mind behind this is a man known only as ZUN. And soon you will see what I mean.
Raiko is a very fun boss. Her leitmotif fits her to a tee and her fight is both challenging and ingenious, for the most part. ZUN has a tendency of shoving curvy lasers where they don't fit and quite frankly the worst part of her battle are those curvy lasers. That annoying type of bullet has not business existing. Raiko's nonspell follows Suwako's and Koishi's school of nonspell. They vary greatly between each other, having two variations for each pattern: and easy one and a hard one. Her spell's gimmick are the drums. She will regularly summon drums to do her bidding. Although they aren't groundbreaking, they allow for some fun patterns and one of those patterns actually force you to take a minute and consciously makes you stop shooting since that can lead to disasters. All and all she is a rather normal but fun Exboss. Also, her boss fight originally reminded me of Donkey Kong due to her drums looking like barrels.
Raiko herself is also rather interesting. If you have read the official Touhou manga "Forbidden Scrollery", you should have a fairly good idea of how cunning, if not downright manipulative, Mamizou is. I imagine Raiko is to tsukumogami what Mamizou is to tanuki. Raiko has that air of knowing what she's doing, why she's doing it, and to what end. Her backstory seems to indicate she does possess, if not some leadership, at least some charisma, enough to sway other tsukumogami due to her actions. From what I could understand, Raiko started gaining more power, but discovered that the power came from less than savory sources. She decided to abandon her taiko drums she originally was and gambled on transferring herself to something from the Outside World. She succeeded as shown by her being the tsukumogami of a modern drum set. Didn't knew tsukumogami could transfer from one object to another, but ok. Point is she push other tsukumogami toward a similar goal in order to bring "tools" more relevance. Of all the characters in the game, I find her the most interesting, although that might change as the fandom kick in, translations for the game become available, and I read more about each character. Design wise, I always liked Touhou characters with modern attire. Her casual-elegant clothing and hos she portrays herself (confident and in control) make her appealing. Again, this might all change when the dialogue gets translated.
Anyways, to end this all in all I found Double Dealing Character a great game. I was even tempted to do a review of it or a Normal 1cc of it. But that would take too much time I don't have. Despite the gimmicks, the mechanics are fun and the characters are interesting. The music is solid, me particularly loving the stage 2 song, the stage 5 and 6 bosses' theme, and the extra stage. That is all for now, enjoy.
For more info the Touhou Project, visit the wiki:
touhouwiki.net/wiki/Touhou_Wiki
"RIMSHOT!!!!
A video of me beating my way through the drum tsukumogami, Raiko Horikawa
Raiko Horikawa (such a thunderous name!!!) is the Ex-boss of the game Double Dealing Character, the 14th installment of the Touhou Project. The Touhou Project is a series of danmaku games where serial killers battle against folkloric beings of varied musical power. The mind behind this is a man known only as ZUN. And soon you will see what I mean.
Raiko is a very fun boss. Her leitmotif fits her to a tee and her fight is both challenging and ingenious, for the most part. ZUN has a tendency of shoving curvy lasers where they don't fit and quite frankly the worst part of her battle are those curvy lasers. That annoying type of bullet has not business existing. Raiko's nonspell follows Suwako's and Koishi's school of nonspell. They vary greatly between each other, having two variations for each pattern: and easy one and a hard one. Her spell's gimmick are the drums. She will regularly summon drums to do her bidding. Although they aren't groundbreaking, they allow for some fun patterns and one of those patterns actually force you to take a minute and consciously makes you stop shooting since that can lead to disasters. All and all she is a rather normal but fun Exboss. Also, her boss fight originally reminded me of Donkey Kong due to her drums looking like barrels.
Raiko herself is also rather interesting. If you have read the official Touhou manga "Forbidden Scrollery", you should have a fairly good idea of how cunning, if not downright manipulative, Mamizou is. I imagine Raiko is to tsukumogami what Mamizou is to tanuki. Raiko has that air of knowing what she's doing, why she's doing it, and to what end. Her backstory seems to indicate she does possess, if not some leadership, at least some charisma, enough to sway other tsukumogami due to her actions. From what I could understand, Raiko started gaining more power, but discovered that the power came from less than savory sources. She decided to abandon her taiko drums she originally was and gambled on transferring herself to something from the Outside World. She succeeded as shown by her being the tsukumogami of a modern drum set. Didn't knew tsukumogami could transfer from one object to another, but ok. Point is she push other tsukumogami toward a similar goal in order to bring "tools" more relevance. Of all the characters in the game, I find her the most interesting, although that might change as the fandom kick in, translations for the game become available, and I read more about each character. Design wise, I always liked Touhou characters with modern attire. Her casual-elegant clothing and hos she portrays herself (confident and in control) make her appealing. Again, this might all change when the dialogue gets translated.
Anyways, to end this all in all I found Double Dealing Character a great game. I was even tempted to do a review of it or a Normal 1cc of it. But that would take too much time I don't have. Despite the gimmicks, the mechanics are fun and the characters are interesting. The music is solid, me particularly loving the stage 2 song, the stage 5 and 6 bosses' theme, and the extra stage. That is all for now, enjoy.
For more info the Touhou Project, visit the wiki:
touhouwiki.net/wiki/Touhou_Wiki
![Me vs Fujiwara no Mokou (IN Extra Boss)
My time is unlimited. Thats why I must treasure this limited time.
(One of my favorite fanmade phrases Mokou says)
High Quality (Highly recommended)
http://www.youtube.com/watch?v=xl17uhqSuqc&fmt=18
A video of me fighting and slightly less barely defeating the immortal phoenix girl, Fujiwara no Mokou
Fujiwara no Mokou (even her name depicts greatness) is the ex-boss of the game Imperishable Night, the 8th installment of the Touhou Project. The Touhou Project is a series of danmaku shooters. Danmaku is a term than can be loosely translated (and quite aptly in my opinion) into curtain of fire or bullet hell, thus denoting game were high density in bullet is more important that a lot of enemies. The series was created and is managed by the one man team Team Shanghai Alice, composed only of ZUN.
A little Touhou/Japanese folktale history lesson: Mokou is the disliked daughter of an aristocrat. Said aristocrats was humiliated by Kaguya Horaisan, a commoner, when he asked for her hand in matrimony and she responded by giving him an impossible request. Kaguya, being actually a Lunarian princess, went back to the moon and left behind with the emperor the Japanese version of the fountain of youth, the Hourai Elixir. This elixir was scheduled to be destroyed by the emperors order, but was stolen last minute by Mokou, who had made her objective in life to avenge her father and kill Kaguya. This is how Mokou achieved her immortality and created a bitter rivalry with Kaguya, who happens to also be immortal due to the elixir, therefore creating a vicious cycle. [Kaguyas story is HEAVILY based on a Japanese folktale called The Tale of the Bamboo Cutter. Wiki for it]
Back to Mokou. Some fans argue whether she is really possessed by a phoenix or not. Personally, I believe she is possessed. This would explain how she gained the ability to manipulate fire. You can clearly see in her spellcards this manipulation, as well as her immortality after each spell since you technically kill her each time...
Another thing about Mokous fight is that her non-spellcards are, IMO, more difficult than most of her spellcards. They move at such an insane speed is absurd. I had captured both Honest Mans Death and Fujiyama Volcano before, but I had never survived without bombs her last non-spellcard. I believe shes unique in that department. Still, out of the three ex-bosses I had battled, I enjoyed this battle the most. It keeps you in your feet with fast paced action. She wasnt as difficult as I expected... but not by much.
More info about the Touhou series can be found in this wiki page:
http://touhou.wikia.com/wiki/Touhou_Wiki Me vs Fujiwara no Mokou (IN Extra Boss)](https://i.ytimg.com/vi/xl17uhqSuqc/mqdefault.jpg)

