Uploaded July 2026 | Updated September 2026, 2 weeks ago
In Simple Words: Moving a chain of bones from the end backward. Instead of rotating every single joint down the line, you grab the very last joint (like a hand or foot) and drag it to a new spot. Maya mathematically calculates how the shoulder and elbow should bend to make that happen.Example: Planting a character's foot firmly on the ground. If the character squats down, the knees and hips automatically bend to keep that foot exactly where it is.Where in Maya 2023: Switch to the Rigging menu set (F3). Go to Skeleton - Create IK Handle $\square$ to look at the tool settings.
In Simple Words: Moving a chain of bones from the end backward. Instead of rotating every single joint down the line, you grab the very last joint (like a hand or foot) and drag it to a new spot. Maya mathematically calculates how the shoulder and elbow should bend to make that happen.Example: Planting a character's foot firmly on the ground. If the character squats down, the knees and hips automatically bend to keep that foot exactly where it is.Where in Maya 2023: Switch to the Rigging menu set (F3). Go to Skeleton - Create IK Handle $\square$ to look at the tool settings.










