Mastering C++ Game Animation Programming I Chapter 13 @OfficialPackt
Mastering C++ Game Animation Programming I Chapter 13  @OfficialPackt
Uploaded April 2025 | Updated September 2026, 1 week ago
🎁 FREE BOOK DRAW: Win 3 Python bestsellers (5 winners, PDF + ePub). Enter free before July 31: packt.link/draw Mastering C++ Game Animation Programming – Learn advanced game animation techniques with C++, OpenGL, and Vulkan! This chapter-wise video playlist will take you step-by-step through developing a compact game-engine-like animation application while mastering animation blending, collision detection, behavior trees, and more.

📖What You'll Learn in This Playlist:
✅ Work with the Open Asset Import Library
✅ Move animation calculations from CPU to GPU
✅ Implement inverse kinematics & collision detection
✅ Extend ImGui for advanced UI controls
✅ Handle camera movements & game maps
✅ Create immersive game worlds with navigation & AI

🚀 Chapters Covered:
1️⃣ Working with the Open Asset Import Library
2️⃣ Moving Animation Calculations from CPU to GPU
3️⃣ Adding a Visual Selection
4️⃣ Enhancing Application Handling
5️⃣ Saving and Loading the Configuration
6️⃣ Extending Camera Handling
7️⃣ Enhancing Animation Controls
8️⃣ An Introduction to Collision Detection
9️⃣ Adding Behavior and Interaction
🔟 Advanced Animation Blending
1️⃣1️⃣ Loading a Game Map
1️⃣2️⃣ Advanced Collision Detection
1️⃣3️⃣ Adding Simple Navigation
1️⃣4️⃣ Creating Immersive Interactive Worlds

📌 Amazon: amazon.com/Mastering-Game-Animation-Programming-techniques/dp/1835881920

📌 Packt Website: packtpub.com/en-ch/product/mastering-c-game-animation-programming-9781835881927

#GameDev #C++ #OpenGL #Vulkan #GameAnimation #Coding #GameDevelopment
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Mastering C++ Game Animation Programming I Chapter 13

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