Uploaded June 2025 | Updated September 2026, 1 week ago
🎁 FREE BOOK DRAW: Win 3 Python bestsellers (5 winners, PDF + ePub). Enter free before July 31: packt.link/draw Live Q&A with Michael Dunsky & Sergey Kosarevsky | Mastering C++ Game Animation Programming
We just wrapped up an exciting and deeply insightful Author Q&A session with Michael Dunsky, author of Mastering C++ Game Animation Programming, joined by Sergey Kosarevsky, former rendering lead at Ubisoft RedLynx and current Vulkan development lead at Meta.
Hosted by Neha Pande (Relationship Lead, Game Dev at Packt) and Namita Velgekar (Growth Lead at Packt), the session dives into the technical and creative challenges of real-time game animation—and how developers can build robust, high-performance animation systems in C++.
Michael shares the motivations behind his book, key lessons in building scalable animation pipelines, and how to visualize complex systems like collision detection and morph target blending.
Sergey offers a high-level perspective on Vulkan workflows, minimal setup strategies, and what impressed him most about the book’s approach to demystifying complex concepts.
Key Takeaways:
Understand collision detection between instances and game environments.
Learn why debug tools and simple UI features matter in animation systems.
See how Blender is used for facial animations and additive blending.
Buy the book on Amazon: amazon.com/Mastering-Game-Animation-Programming-techniques/dp/1835881920
Join the Discord Server: discord.com/channels/1335958043267170345/1335958043267170348
Learn more from Packt: packtpub.com
Connect with the Speakers:
Michael Dunsky: linkedin.com/in/michael-dunsky
Sergey Kosarevsky: linkedin.com/in/sergey-kosarevsky
🎁 FREE BOOK DRAW: Win 3 Python bestsellers (5 winners, PDF + ePub). Enter free before July 31: packt.link/draw Live Q&A with Michael Dunsky & Sergey Kosarevsky | Mastering C++ Game Animation Programming
We just wrapped up an exciting and deeply insightful Author Q&A session with Michael Dunsky, author of Mastering C++ Game Animation Programming, joined by Sergey Kosarevsky, former rendering lead at Ubisoft RedLynx and current Vulkan development lead at Meta.
Hosted by Neha Pande (Relationship Lead, Game Dev at Packt) and Namita Velgekar (Growth Lead at Packt), the session dives into the technical and creative challenges of real-time game animation—and how developers can build robust, high-performance animation systems in C++.
Michael shares the motivations behind his book, key lessons in building scalable animation pipelines, and how to visualize complex systems like collision detection and morph target blending.
Sergey offers a high-level perspective on Vulkan workflows, minimal setup strategies, and what impressed him most about the book’s approach to demystifying complex concepts.
Key Takeaways:
Understand collision detection between instances and game environments.
Learn why debug tools and simple UI features matter in animation systems.
See how Blender is used for facial animations and additive blending.
Buy the book on Amazon: amazon.com/Mastering-Game-Animation-Programming-techniques/dp/1835881920
Join the Discord Server: discord.com/channels/1335958043267170345/1335958043267170348
Learn more from Packt: packtpub.com
Connect with the Speakers:
Michael Dunsky: linkedin.com/in/michael-dunsky
Sergey Kosarevsky: linkedin.com/in/sergey-kosarevsky










