Uploaded July 2018 | Updated September 2026, 1 day ago
Simulation of a masonry structure at Weeze Airport in a hypothetical earthquake situation, performed with our Bullet Constraints Builder software for Blender. The structural model is generated automatically by the BCB software which is developed as part of the INACHUS research project.
New is that the BCB now supports the automatic distribution of a large amount of human dummies via standard Blender tools like particle systems, the BCB preprocessing tools will take those into account. Also a new preset group 'Victims' has been added for this purpose. Its strength is that of human bone divided by 8 to respect the ratio of the flesh to bone cross section area of the legs of our models. This is only a very rough estimation but is needed, as the BCB can only use the surface model of a dummy for contact area and strength calculation. (By the way, dummies are not generated by the BCB.)
Note that the simulation of masonry structures is not yet sufficiently studied and the simulation results still may lack plausibility.
The INACHUS project is a European wide research project starting in 2015, that examines measures to improve first response after building collapse in catastrophic events like earthquakes, storms, explosions etc.
"INACHUS" stands for:
Technological & Methodological Solutions for Integrated Wide Area Situation Awareness & Survivor Localization to Support Search & Rescue Teams
Credits & Links:
Laurea University of Applied Sciences LUAS, Finland
Kai Kostack, Oliver Walter, Seija Tiainen
inachuslaurea.files.wordpress.com
3D-Software: blender.org
Bullet Constraints Builder: github.com/KaiKostack/bullet-constraints-builder
Simulated with Fracture Modifier build for better performance: blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-Modifier
https://www.inachus.eu
Simulation of a masonry structure at Weeze Airport in a hypothetical earthquake situation, performed with our Bullet Constraints Builder software for Blender. The structural model is generated automatically by the BCB software which is developed as part of the INACHUS research project.
New is that the BCB now supports the automatic distribution of a large amount of human dummies via standard Blender tools like particle systems, the BCB preprocessing tools will take those into account. Also a new preset group 'Victims' has been added for this purpose. Its strength is that of human bone divided by 8 to respect the ratio of the flesh to bone cross section area of the legs of our models. This is only a very rough estimation but is needed, as the BCB can only use the surface model of a dummy for contact area and strength calculation. (By the way, dummies are not generated by the BCB.)
Note that the simulation of masonry structures is not yet sufficiently studied and the simulation results still may lack plausibility.
The INACHUS project is a European wide research project starting in 2015, that examines measures to improve first response after building collapse in catastrophic events like earthquakes, storms, explosions etc.
"INACHUS" stands for:
Technological & Methodological Solutions for Integrated Wide Area Situation Awareness & Survivor Localization to Support Search & Rescue Teams
Credits & Links:
Laurea University of Applied Sciences LUAS, Finland
Kai Kostack, Oliver Walter, Seija Tiainen
inachuslaurea.files.wordpress.com
3D-Software: blender.org
Bullet Constraints Builder: github.com/KaiKostack/bullet-constraints-builder
Simulated with Fracture Modifier build for better performance: blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-Modifier
https://www.inachus.eu










