@AuroDev
  @AuroDev
AuroDev | Marketing an Indie Game - Here’s How I Did It // Zero Budget Video Game Marketing @AuroDev | Uploaded November 2022 | Updated October 2024, 1 hour ago.
In this video I share all the marketing methods I used to market my indie game and give my honest opinions on what was worth it and what was not.

⚔️ Mortal Glory 2: store.steampowered.com/app/2216660?utm_source=yt
⚔️ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: discord.gg/uhyB8VzcB2
⭐ Twitter: twitter.com/RedbeakGames
💎 Patreon - Support to gain perks: patreon.com/redbeakgames

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0:00 Intro
0:47 Steam page
1:30 Twitter
2:10 Reddit
5:38 TikTok
7:14 YouTube devlogs
8:26 Steam events
11:00 Press kit
12:23 Contacting creators
14:59 Keymailer
17:40 Contacting journalists
19:34 Cross-promotion
20:23 Streaming on Steam
21:40 Outro
Marketing an Indie Game  - Here’s How I Did It // Zero Budget Video Game MarketingStarting the Work on My Third Game // Mortal Glory 2 Indie Game Devlog #1Making Looting Fun With Reward Chests // Mortal Glory 2 Indie Game Devlog #11I Cant Believe Mortal Glory Didnt Have This Feature // Mortal Glory 2 Indie Game Devlog #6Choosing the Art Style & Creating a Turn Based System // Unity Indie Game Devlog #2Creating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15How to Create Game Cover Art for Steam // Indie Game Box ArtIs Unity Dead? My Thoughts on Unity Pricing ChangeZero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30My Game Got DELAYED // Unity Indie Game Devlog 28Mortal Glory 2 - Gameplay Trailer

Marketing an Indie Game - Here’s How I Did It // Zero Budget Video Game Marketing @AuroDev

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