@AuroDev
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AuroDev | Choosing the Art Style & Creating a Turn Based System // Unity Indie Game Devlog #2 @AuroDev | Uploaded May 2021 | Updated October 2024, 1 hour ago.
Unity Indie Game Devlog #2: Choosing the Art Style & Creating a Turn Based System

➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: twitter.com/RedbeakGames
➤ Become a member to support the channel: youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

In this devlog I create a simple turn-based system in Unity and spend some time choosing the art style & generally thinking about how I want the game to look like.

Zero Budget VIDEO GAME MARKETING // Going Viral on Steam: youtube.com/watch?v=Mc6FPtgKQkY
Choosing the Art Style & Creating a Turn Based System // Unity Indie Game Devlog #2Creating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15How to Create Game Cover Art for Steam // Indie Game Box ArtIs Unity Dead? My Thoughts on Unity Pricing ChangeZero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30My Game Got DELAYED // Unity Indie Game Devlog 28Mortal Glory 2 - Gameplay Trailer

Choosing the Art Style & Creating a Turn Based System // Unity Indie Game Devlog #2 @AuroDev

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