Mario Maker 2 - RNG Manipulation to the MAX @KyrosQuickfist
Mario Maker 2 - RNG Manipulation to the MAX  @KyrosQuickfist
Uploaded July 2019 | Updated September 2026, 1 day ago
I took a deeper look into all of the things that do and don't affect RNG and was able to make a level that simply requires you to enter a precise code to win!

Now I would do the Konami code as its well known, but left and right inputs need to be frame perfect to work and I think grinding frame perfect input press and release timings is not a good way to showcase this.

The code I will be using for this level is Up, B, A, Down, Down, B, A, Up, Down, Up, B, A

This is a simple code string that's in the level, the description for the level and requires you to press this and ONLY this in the subworld to survive. The RNG seed has 5 very specific RNG checks (almost Lucky Draw levels of RNG) which make this very difficult to brute force.

Level Code: J9J-QL1-RDF
Mario Maker 2 - RNG Manipulation to the MAXSMM 2 - Thwomp Jump ChallengeSMM 2 - Fiery Ascent 3 - v2Zins Archive - Second updateZins Archive - Tolling the BellSuper Mario 35 Highlights - Dangerous Early 6-1 runPac man 99 - Score Attack 40355Super Mario 35 in 35 SecondsFrankenstorm TD - Lighting up the Christmas TreeSuper Mario 35 Highlights - Extended Lakitu StormSuper Mario 35 Highlight - Early 7-1 ends in 96 secondsSMM 2 - PR 4 ending
KyrosQuickfist |

Mario Maker 2 - RNG Manipulation to the MAX

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