Uploaded February 2020 | Updated September 2026, 1 day ago
My second very difficult level involves three things I haven't used in my series so far. Those would be Link Powerup, Puzzles and Checkpoints. I don't think a Kaizo Puzzle level should be in the PR series even though PR series focuses on powerups...either way I moved it to Zin's Archive.
I figure I get the Link Powerup out of the way before I go back to my Builder Level (which will be Perfect Run: Third Dimension)
This is not an incredibly difficult level as the overall execution requirement is actually pretty low. I kinda focused the objective on the puzzles and even gave 2 checkpoints so they wouldn't have to be redone from the start if you fail.
This level is probably one of my easiest but the puzzle itself might be pretty difficult overall. As such, I also made this video showing the whole level in editor as well as having each section with their own level parts so you can skip around if you want.
Also this means this will not be a clear video. Just the overall explanation and editor overview not to spoil the solutions. Nothing is actually hidden and all the information is in front of you in all puzzles. I'll give a general difficulty rating for execution and what I think the puzzle difficulty will be for someone who hasn't approached the rooms yet.
Section 1 - Room 1 (First Door)
Execution 3/10 - Light Kaizo
Puzzle 1/10 - Blind Friendly Obstacle
Section 1 - Room 2 (Pswitch Race)
Execution 3/10 - Light Kaizo
Puzzle 3/10 - A bit tricky
Section 2 - Room 1 (The 6 pin lock)
Execution 3/10 - Light Kaizo
Puzzle 5/10 - Very Tricky
Section 2 - Room 2 (Spike Ball's Journey)
Execution 4/10 - Light/Intermediate Kaizo
Puzzle 7/10 - A bit enigmatic
Section 3 - Room 3 (What do I do with these?)
Execution 5/10 - Intermediate Kaizo
Puzzle 8/10 - Enigmatic Puzzle
Section 4 - Boss Room
Execution 6/10 - Advanced Kaizo
Puzzle 6/10 - Difficult Puzzle (Will be trial and error at first)
My second very difficult level involves three things I haven't used in my series so far. Those would be Link Powerup, Puzzles and Checkpoints. I don't think a Kaizo Puzzle level should be in the PR series even though PR series focuses on powerups...either way I moved it to Zin's Archive.
I figure I get the Link Powerup out of the way before I go back to my Builder Level (which will be Perfect Run: Third Dimension)
This is not an incredibly difficult level as the overall execution requirement is actually pretty low. I kinda focused the objective on the puzzles and even gave 2 checkpoints so they wouldn't have to be redone from the start if you fail.
This level is probably one of my easiest but the puzzle itself might be pretty difficult overall. As such, I also made this video showing the whole level in editor as well as having each section with their own level parts so you can skip around if you want.
Also this means this will not be a clear video. Just the overall explanation and editor overview not to spoil the solutions. Nothing is actually hidden and all the information is in front of you in all puzzles. I'll give a general difficulty rating for execution and what I think the puzzle difficulty will be for someone who hasn't approached the rooms yet.
Section 1 - Room 1 (First Door)
Execution 3/10 - Light Kaizo
Puzzle 1/10 - Blind Friendly Obstacle
Section 1 - Room 2 (Pswitch Race)
Execution 3/10 - Light Kaizo
Puzzle 3/10 - A bit tricky
Section 2 - Room 1 (The 6 pin lock)
Execution 3/10 - Light Kaizo
Puzzle 5/10 - Very Tricky
Section 2 - Room 2 (Spike Ball's Journey)
Execution 4/10 - Light/Intermediate Kaizo
Puzzle 7/10 - A bit enigmatic
Section 3 - Room 3 (What do I do with these?)
Execution 5/10 - Intermediate Kaizo
Puzzle 8/10 - Enigmatic Puzzle
Section 4 - Boss Room
Execution 6/10 - Advanced Kaizo
Puzzle 6/10 - Difficult Puzzle (Will be trial and error at first)










