Uploaded March 2022 | Updated September 2026, 18 hours ago
Changes in this version:
Re-made and re-imported textures, some made pixel-by-pixel from early screenshots
Added missing itemboxes
Re-adjusted itembox and trees placements
Earlier checkpoints and respawns from Kiosk Demo's first mission implemented (as such, the shortcut on Yoshi's tail shape is no longer possible; when done anyway, the lap won't count and you'll fall to 8th place)
Re-made the curves from the placeholder map used in unused tracks (which actually depicts earlier version of the track)
Re-adjusted UV mappings
Edited CPU routes a bit
Imported replay cameras from the Kiosk Demo version and adjusted them (may still need a bit of more work)
Re-made skybox
Trees are no longer invisible in Mirror mode
Re-made water model
The following AR codes were used:
No camera zoom back on speed boost
0206D134 00001600
No sparks for drifting
2206C76C 00000009
16:9 screen
020775D0 00001C71
0208A068 E3A00AAA
(credit to Davidevgen for the codes)
Changes in this version:
Re-made and re-imported textures, some made pixel-by-pixel from early screenshots
Added missing itemboxes
Re-adjusted itembox and trees placements
Earlier checkpoints and respawns from Kiosk Demo's first mission implemented (as such, the shortcut on Yoshi's tail shape is no longer possible; when done anyway, the lap won't count and you'll fall to 8th place)
Re-made the curves from the placeholder map used in unused tracks (which actually depicts earlier version of the track)
Re-adjusted UV mappings
Edited CPU routes a bit
Imported replay cameras from the Kiosk Demo version and adjusted them (may still need a bit of more work)
Re-made skybox
Trees are no longer invisible in Mirror mode
Re-made water model
The following AR codes were used:
No camera zoom back on speed boost
0206D134 00001600
No sparks for drifting
2206C76C 00000009
16:9 screen
020775D0 00001C71
0208A068 E3A00AAA
(credit to Davidevgen for the codes)










