Uploaded December 2011 | Updated September 2026, 3 days ago
get more texture hack codes here
dropbox.com/s/jqs7skupzujrj7n/Custom%20texture%20codes%20%28updated%205%29.txt?dl=0
These are all the custom texture codes ive done over a month period. including the previous texture videos. (gusty garden RR,) sweet rave party GBA SG, n64 sherbert mountain CM, the moon (n64 SL), test circle dokan course night time and more!
one of the texture hacks is a optimized (sorter by 17 lines) version of supastarrio textured nokonoko (split up) beach. this new code add a blue color to the background proper music and the ocean. i also replaced unnecessary texture with color instead.
you can get more mkds codes here.
web.archive.org/web/20230516153002/https://kallums-ar-codes.webs.com/mkdspremiumarcodes.htm
IMPORTANT READ: When using please hold buttons before and wile the course loads until loaded other wise the game will crash. if your using an emulator it requires a different pointer and a very specific technique to get it to work. futher instructions in txt file download.
these codes are also on kallum ar site.
the music that was used is from:
super mario galaxy's interlude youtube.com/watch?v=H5vVL5R45DQ
super mario sunshine noki bay
diddy kong racing hot top volcano
super mario galaxy freaze flame galaxy (fire version)
get more texture hack codes here
dropbox.com/s/jqs7skupzujrj7n/Custom%20texture%20codes%20%28updated%205%29.txt?dl=0
These are all the custom texture codes ive done over a month period. including the previous texture videos. (gusty garden RR,) sweet rave party GBA SG, n64 sherbert mountain CM, the moon (n64 SL), test circle dokan course night time and more!
one of the texture hacks is a optimized (sorter by 17 lines) version of supastarrio textured nokonoko (split up) beach. this new code add a blue color to the background proper music and the ocean. i also replaced unnecessary texture with color instead.
you can get more mkds codes here.
web.archive.org/web/20230516153002/https://kallums-ar-codes.webs.com/mkdspremiumarcodes.htm
IMPORTANT READ: When using please hold buttons before and wile the course loads until loaded other wise the game will crash. if your using an emulator it requires a different pointer and a very specific technique to get it to work. futher instructions in txt file download.
these codes are also on kallum ar site.
the music that was used is from:
super mario galaxy's interlude youtube.com/watch?v=H5vVL5R45DQ
super mario sunshine noki bay
diddy kong racing hot top volcano
super mario galaxy freaze flame galaxy (fire version)
![Mario Kart Wii ~ No countdown 4.0
(code included)
its pretty much perfect now. this version disables the camera movement at the beginning. and uses a more stable method for disabling the count. the glitch where you cant gain points in battle mode on wifi still exist and isnt fixable.
(works everywhere)
No countdown 4.1 [NTSC-U Davidevgen]
0452E8C8 2C00FFFF
0452E9F8 20000000
0459C3D4 28030000
ported by ShuikMKW
No countdown ported to pal:
04533410 2C00FFFF
04533540 20000000
045A740C 28030000
No countdown ported to ntsc-k
04521468 2C00FFFF
04521598 20000000
04595460 28030000
No countdown ported to ntsc-J
04532D90 2C00FFFF
04532EC0 20000000
045A6D8C 28030000 Mario Kart Wii ~ No countdown 4.0](https://i.ytimg.com/vi/TdYjPjz9DXI/mqdefault.jpg)









![Mario Kart Wii ~ HUD Enable/Disabler 2.35:1 widescreen (and more)
A bunch of picture/visual modifiers codes.
HUD enable/disabler [Davidevgen NTSC-U]
2834XXXX YYYYZZZZ (ADD BUTTON ACTIVATOR!) enable disable
047E2CA8 2C03FFFF
CC000000 00000000
047E2CA8 2C030000
E0000000 80008000
No HUD (heads)
047E2CA8 2C03FFFF
2.35:1 animorphic widescreen [Davidevgen NTSC-U]
change the FFAD000 to change the screen appearance optional.
048B053C 3FAAD000
i will be posting a tutorial later on how to use this code.
you will need a few programs to do it
handbrake (for removing interlacing)
YTD (for resizing it to correct size) 1920x810
no background blur (3f on) [Davidevgen NTSC-U] most stages have this blur effect
04257E64 30000000
double vision effect [Davidevgen NTSC-U]
04257DFC 3f600000
04257DE8 3f600000
PAL Double Vision Effect
0425811C 3F600000
04258108 3F600000
NTSC-J Double Vision Effect
04257ABC 3F600000
04257AA8 3F600000
NTSC-K Double Vision Effect
04247C6C 3f600000
04257EC8 3f600000
camera stretch effect
0488DBE4 3FB00000
other regions ported by ROM MKW
No HUD (heads) [PAL] 047EC554 2C03FFFF
No HUD (heads) [NTSC-J] 047EBBC0 2C03FFFF
No HUD (heads) [NTSC-K] 047DA914 2C03FFFF
No background Blur [PAL]
04258184 30000000
No Background Blur [NTSC-J]
04257B24 30000000
No Background Blur [NTSC-K]
04257F44 30000000
2.35:1 widescreen
PAL: 048B4BEC 3FAAD000
NTSC-J: 048B3D4C 3FAAD000
NTSC-K: 048A3064 3FAAD000 Mario Kart Wii ~ HUD Enable/Disabler 2.35:1 widescreen (and more)](https://i.ytimg.com/vi/XQDATLTNmos/mqdefault.jpg)