Uploaded July 2016 | Updated September 2026, 7 hours ago
FACEBOOK: facebook.com/DanielsGameVault
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Danny is ready to take on the fourth of the Roman Worlds. Since this one might take longer to finally complete, it shall be split across several shorter vids like this in order to encourage you guys to watch the whole thing - no need to have an hour-long video containing nothing but fail material. Also, terribly sorry, but the first level had to sped up again, since I tried uploading the vid with just the pitch shift and it still got detected, so I had to up the tempo as well...I wasn't expecting that to happen, but apparently there's something about that song that youtube can detect even in a different tone. Anyway, hope you guys will understand and not go too critical on me. Cheers guys.
FACEBOOK: facebook.com/DanielsGameVault
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Danny is ready to take on the fourth of the Roman Worlds. Since this one might take longer to finally complete, it shall be split across several shorter vids like this in order to encourage you guys to watch the whole thing - no need to have an hour-long video containing nothing but fail material. Also, terribly sorry, but the first level had to sped up again, since I tried uploading the vid with just the pitch shift and it still got detected, so I had to up the tempo as well...I wasn't expecting that to happen, but apparently there's something about that song that youtube can detect even in a different tone. Anyway, hope you guys will understand and not go too critical on me. Cheers guys.
![New Super Mario Forever 2012 [PC] Walkthrough - Map 7
FACEBOOK: https://www.facebook.com/DanielsGameVault
Normal speed version: http://youtu.be/m0ROE8XAyQc
DGV no longer provides download links for this game due to repeated complaints about malware - if you want this game, search for it at your own risk.
Heres another game in the Softendo family: New Super Mario Forever. As you may have guessed from the title, its similar to New Super Mario Bros on the Wii, though I wouldnt call it a rip-off since it doesnt actually copy anything directly from the Wii game - it borrows the concept, enemies and powerups and reuses them in its own way to create something new. The overall concept is the same as Super Mario Bros 3 on the NES: same map format with 8 different worlds and 7 sons of Bowser you have to defeat, same enemies and even some levels look the same, so youll feel at home with this one. Graphically speaking, the game is decent, considering what it is, though the animations of Mario walking and jumping look a bit off and I noticed a lot of people making fun of this in the comments. Gameplay-wise, one thing I can say I dont like is how the screen takes too long to pan when you jump to the top - it freezes for about 1 second before it finally reorients. This could cost you a hit if you jump right into an enemy that you cant see - it should adjust instantly to keep Mario in the middle of the screen at all time. The music and sounds are very good as well: you get musical variety and the quality of the soundtracks is awesome. One thing they decided to change and I dont really appreciate is the sounds Mario makes when jumping (stuff like Ah ! Yeah ! HoUh !). Since its a platform game where you jump a lot, they tend to get irritating after a while and you cant turn them off - you have to turn off all other sound effects too. I would have much preferred the traditional jump sound effects of all the other games, or at least have an option to toggle the voice on and off, independent of the sound effects. Another thing that ruins what would otherwise be a great Mario fan game is the overwhelming amount of spelling and grammar errors - thought NES games were bad at this when they got ported from their japanese versions ? Well, look again: the word order is incorrect and many words are misspelled, making the messages incoherent and even confusing to read, especially in the early levels where youre given instructions on how to perform certain moves - I actually had to read a message twice before figuring out how to do the wall jump. Im aware the maker of the game is not a native English speaker, but couldnt he at least get someone to proof-read the game before releasing it to the public ? I kinda smell Google Translate here ! To be perfectly fair its not too much of a problem as far as playability is concerned, because its the gameplay that counts in Mario games and not so much the dialogues. If it were an RPG like Castlevania where you had to rely on clues and dialogues to progress, then yes, it would be a big issue indeed, but in an action-oriented game like this, we can let it slide. Other than that, theres no need to go into great detail about the game since its self explanatory - if you dont know how to play a Mario game then you shouldnt call yourself a gamer ! Aside from the F it gets in grammar, the game gets an overall A from Daniels Game Vault. Softendo pretty much did everything they could to recreate a Wii game on the PC, which is no easy task considering how complex it is, so for that I can only applaud them ! Well done ! New Super Mario Forever 2012 [PC] Walkthrough - Map 7](https://i.ytimg.com/vi/fAXsUAVQT3k/mqdefault.jpg)
![Neighbours From Hell PC Walkthrough: Season 3 (100% All Episodes) [HD]
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Neighbours From Hell is a popular PC game released by JoWood. Its about a guy named Woody who plays all kinds of pranks on his neighbour, Mr. Rottweiler. To do this, Woody infiltrates the neighbours house (along with a TV crew apparently) and uses various objects he comes across to set up traps ranging from classic (whoopee cushions, banana peels, soap and marbles on the floor) to the most devious, such as superglue in aftershave, laxatives in beer and red wine in the washing machine, just to name a few. The goal in each level (or episodes as theyre referred to) is to reach a certain rating before you can advance to the next one. Ideally, you want the rating to be 100%. Whenever the neighbour falls into one of the traps Woody has set, the rating goes up by an amount. Rottweilers anger meter in the bottom left also goes up all the way before slowly going back down. If he walks into another trap before the meter depletes you get a combo bonus, which adds an extra 3% to the rating. There is a maximum number of tricks you can pull off in each episode, indicated in the bottom right, in yellow. If the rating has already reached the minimum value required to beat the level, you can actually leave the house without pulling off every single trick and the level still counts as complete. If you fail to reach the minimum rating, you have to replay the episode. Another way of failing an episode is getting caught by the neighbour himself: if Woody and Rottweiler end up in the same room, the levels over, regardless of the rating at that point. Woody can hide in the wardrobe or under the bed in order to avoid getting busted by Rottweiler when he steps into that room. Of course, if you get out from these hiding spots while Rottweiler is still in the room, the jig is up and Woody gets his @$$ handed to him. Another thing to watch out for is the neighbours pet parrot or dog, which show up in seasons 2 and 3 respectively: if you step into the room like you normally would, the pet wakes up and alerts the neighbour and he will rush in to check whats going on, regardless of where he is in the house. If you get out of the room before the neighbour comes in, no problem: he just walks in, realizes theres nobody there, scolds the pet for the false alarm and carries on with his routine. Its not always good to wake the animal, as it may distract the neighbour from a trap hes just about to walk in, which could disrupt your combo. The parrot and dog never show up together in the same episode - its either one or the other, although the room they are in varies between episodes. To avoid waking the pet entirely use the right mouse button instead of the left when giving Woody a command in that room: this makes Woody sneak instead of walk, which wont wake up the pet, but also slows you down considerably ! The early episodes only include a part of the neighbours house, but as the game progresses more rooms open up, which means more ground to cover and more traps to set. Some rooms have 2 or even 3 doorways, which makes avoiding the neighbour easy, but others like the bathroom or the basement, have only one way out, so you could find yourself stuck in a dead end as the neighbour comes in and whoops your @$$. To get a 100% rating the tricks have to be played in a specific order so you get as many anger-combos as possible. Some levels are linear, so you can simply set the traps in the order in which the neighbour goes through his routine and just sit back and watch. In later levels, the neighbour wanders all around the house, so you must set up your tricks on the fly an know exactly the best moment for each one. Aside from getting caught by the neighbour, another way of failing a level is by running out of time. The time limit varies depending on the number of tricks and the complexity of each episode. Fortunately, you have the option to turn off the time limit entirely if you cant seem to beat it. The timer definitely adds challenge to the game, as you have to analyze the neighbours patterns and rig up his house all in one go, which is not easy, especially if you havent played the game before ! Once you know where and when to set up the traps, you can pretty much get 100% each time you play, because theres no difficulty settings you can alter and Rottweilers routine never changes. With that being said, the game is really awesome and addictive as hell (pun intended), but unfortunately its a bit too short for my taste. Understandably, the game is limited to the neighbours house, so there were only so many situations they could imagine the two characters in. The good news is that theres a sequel: Neighbours from Hell 2, which takes place all around the world, instead of just Rottweilers house, which definitely offers more possibilities. Bottom line is that the game is great and just damn-fun to play ! Try it out - youll be hooked for sure ! Neighbours From Hell PC Walkthrough: Season 3 (100% All Episodes) [HD]](https://i.ytimg.com/vi/gsyRPU8bgzo/mqdefault.jpg)
![Dannys FAIL Vault - Mario Forever 2015 v2.7 [HD]
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WATCH THE FIRST RUN: https://youtu.be/B7SYorYj_Ho
After a pretty disappointing experience with the first version of MF 2015, I was eager to try version 2.7 hoping that at least some of the bugs from the previous version were fixed. I was about to be disappointed once again, though this time its even worse, because this is supposed to be an update and updates should do just that: iron over any flaws from the original work. This is not the case here: with the exception of the save system which works now, all the other issues I had the first time have been carried over, making this release completely unjustified. Even worse, I couldnt finish World 4 and not because I sucked and gave up, but because of a bug which causes you to fall through some platforms that are the only way across a gap, making progress impossible past that point. If this were still beta, I would be slightly more tolerant (even though platform jumping is one of the most basic things which MUST work no matter what), but the fact that this claims to be a redesign and you cant finish it because of a simple bug, HUGELY diminishes the tolerance Im willing to grant it ! Such a blunder is enough to make the game flop miserably right there, but on top of that youve got other common flaws which suggest a poorly designed game. Admittedly, some of these bugs are minor and cosmetic and they dont affect the gameplay, but even those are only acceptable up to the beta stage - anything after that should be smooth and polished. If I were to draw a list of issues, from major to minor, these would be: falling through platforms (which automatically makes the game impossible to beat), no continues (as usual), not becoming invincible after crossing the marker at the end of the level (which caused me to die once), very few coins and extra lives in the later stages, no checkpoints in some levels, some parts which require you to shrink yourself to pass through (which is totally not fair and annoying), soundtracks that are too quiet or levels with no soundtrack at all, no level-complete sound in some levels, random sound effects, missing coin counter in World 3 and grammar errors on the start-up screen...theres probably more if I were REALLY nitpicking, but thats already enough to sum up the whole game. Im sorry, and feel free to defend it if you want, but the proof is pretty solid - you can clearly see this is a low-quality game ! Take a great game, such as The Minus Worlds and compare it to this: the difference is night-and-day, and the fact that another designer managed to deliver an awesome game means it CAN be done - it wasnt a matter of time or technology !.......NOT good....Massive work needs to be done before this can be considered THE 2015 version of Mario Forever ! Try it at your own risk, but I can assure you that you wont be satisfied, especially if youve played a proper MF game (and if you want that, try The Fuckin Minus Worlds !). Danny out. Dannys FAIL Vault - Mario Forever 2015 v2.7 [HD]](https://i.ytimg.com/vi/gxxm1DntGzw/mqdefault.jpg)
![Mario Forever : World U by Nmnmooh Walkthrough (Nomal mode) [HD]
FACEBOOK : https://www.facebook.com/DanielsGameVault
Get the game : http://www.mediafire.com/download/3pjbsa4oavzoxq6/Mario+Forever+-+World+U.zip
Heres World U on the normal setting. I promised Id have a look at it, so here it is. It took me a lot of tries and lots of anger, but every time I failed I actually gained more experience which enabled me to finally beat it. As much as I thought this would be impossible to beat, its actually not THAT exaggerated, it just takes a lot of practice and patience. I did lose it once and actually broke the keyboard shelf by punching it (no joke !), but the keyboard survived, so dont worry, no keyboards were hurt in the making of this vid. Hope you enjoy my pain - subscribe for that ! Mario Forever : World U by Nmnmooh Walkthrough (Nomal mode) [HD]](https://i.ytimg.com/vi/h4hayZPnyL4/mqdefault.jpg)
![Mario Forever : World O Extra Levels (C, G, J) [HD]
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DOWNLOAD THE GAME : http://www.mediafire.com/download/3pa8qqfmsuguka2/Mario+Worker+-+World+O.zip
These are the 4 other levels bundled with World O by Mariovariable : level C-3, G-1, J-5 and another untitled level. Theyre supposed to serve as previews for upcoming games, so theyll either be all included in the same game, or each will be part of its own letter world, which is more likely judging by the letters in their names and given the fact that none of these letters have been released yet officially. Since these are just 1-level demos, theyre hard to comment on : theyre good overall, with just some minor bugs to fix, such as the ever-lasting issue with the music volume in some areas and the LUI jump-suit messing up the game in the level J (I only tried it here by accident, so I dont know if it happens in the other areas as well). Thats about all I can say : good presentation so far, so lets see what comes of these. Danny out. Mario Forever : World O Extra Levels (C, G, J) [HD]](https://i.ytimg.com/vi/hA0MJVSCnVU/mqdefault.jpg)
![Mario Forever 2014 - World 11 by 2233 Walkthrough [HD]
FACEBOOK : https://www.facebook.com/DanielsGameVault
Last time we started playing a new release of Mario Forever 2014 and I said the next vid would be about World 11 by 2233, so here it is as promised. I already played World 10, its predecessor, back when I did the original version of MF 2014, and just like that one, World 11 has nothing to do with the two number worlds by Syzxchulun. What can I say ? Theres nothing too special about it to be honest - neither good nor bad. I didnt encounter any glitches or bugs, which wouldve been unacceptable, since this claims to be a revised version with all the bugs from the original worked out. The world definitely has a thing for traps in the form of falling blocks or platforms. Since the loose sprites look exactly the same as the normal ones, its impossible to tell which are going to fall the first time playing. Every such trap you come across requires you to die at first almost every time, which may seem annoying and cheap when youre playing, but objectively speaking, trial and error is something thats required in many games, so its acceptable. After a while youll actually get better at predicting where the fake blocks are, either because they are arranged the same way every time, or its plainly obvious (like a row of blocks across a pit - it doesnt take a genius to figure out those will drop), so your mind will instantly tell you that youve encountered that setup before and youll proceed with caution. Of course, it suffers from the same issues as all the other fan games Ive seen so far : a complete lack of 1-UPs or continues - like at least have one or the other ! Still, with practice youll eventually beat it even with the 4 lives you get, but there will undeniably be times when youll feel the need for some extra ones. Bottom line, this ones not bad - definitely didnt drive me crazy like others did, and the fact that its playable from start to finish makes it worthy of bearing the seal of approval. Approved by DGV ! Mario Forever 2014 - World 11 by 2233 Walkthrough [HD]](https://i.ytimg.com/vi/hS3V_EnBaeg/mqdefault.jpg)


![Jazz Jackrabbit: Holiday Hare 1994 [DOS] Walkthrough
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Even though its the complete opposite season and time of the year, I thought I might as well do the first Christmas special in the Jazz Jackrabbit series, Holiday Hare. There are two holiday specials: this one, made in 1994, which only has one planet with 3 levels, and a 1995 game, with 2 planets and two levels each, similar to how the main game plays out. These are basically shareware games, encouraging the players to buy the full game if they want more Jazz Jackrabbit action. These two specials were bundles with some versions of the game, but mine doesnt have them, even though its the CD version, so I had to download them separately. No need to go into great detail, because its really the same game, just with Christmas themes and soundtracks, which sound just as great as all the rest, being that this is Epic MegaGames who seem to really nail the soundtrack aspec whenever they release a game. Watch ! Jazz Jackrabbit: Holiday Hare 1994 [DOS] Walkthrough](https://i.ytimg.com/vi/hiHC0P9SQyQ/mqdefault.jpg)

