Scott Rogoff | Mario Break the Targets 7.88 @Mario64Master | Uploaded January 2024 | Updated October 2024, 1 hour ago.
Played by Mario 64 Master (Scott Rogoff) on January 25, 2024. This was the world record for this level, tied with MegaQwertification (youtu.be/5i2P-J3JkIE), until MegaQwertification achieved 7.87 on March 19, 2024 (youtu.be/XryMGJ7nMHw).
My previous best was 7.97, from 3 days prior.
Happy to have finally pulled this off! There's a lot that has to come together in this stage, with so many ways to drop a run. I recently made a small change to my technique which caused a significantly increase in speed and consistency - a new claw grip on the controller for the very beginning. I find it makes it much easier to hit the initial X, X, B sequence quickly. I also started using a slight control stick recenter to optimize the rejump angle towards T2, and an L trigger trick to avoid light shield after the first wavedash.
This level has a bottleneck after throwing the T6 fireball, with it being optimal to start the jump at 3.70. This run had a 3.72 jump, which causes a 2 frame loss. There was also a few frame loss around the T7 to T8 part, with everything else being essentially perfect.
This is not a TAS (tool-assisted speedrun) - it was played by me in real time.
Setup:
Dolphin 5.0-18498
Melee NTSC 1.02
Nintendo GameCube controller
Nintendo GameCube USB adapter (set to 1000Hz polling)
M'Overlay 2.0.3b
Fullscreen Resolution: 3840x1600 (cropped to 1944x1600 with OBS)
Internal Resolution: 8x Native (5120x4224) for 5K
Anti-Aliasing: 8x MSAA
Anisotropic Filtering: 16x
#speedrun #smash #melee
Played by Mario 64 Master (Scott Rogoff) on January 25, 2024. This was the world record for this level, tied with MegaQwertification (youtu.be/5i2P-J3JkIE), until MegaQwertification achieved 7.87 on March 19, 2024 (youtu.be/XryMGJ7nMHw).
My previous best was 7.97, from 3 days prior.
Happy to have finally pulled this off! There's a lot that has to come together in this stage, with so many ways to drop a run. I recently made a small change to my technique which caused a significantly increase in speed and consistency - a new claw grip on the controller for the very beginning. I find it makes it much easier to hit the initial X, X, B sequence quickly. I also started using a slight control stick recenter to optimize the rejump angle towards T2, and an L trigger trick to avoid light shield after the first wavedash.
This level has a bottleneck after throwing the T6 fireball, with it being optimal to start the jump at 3.70. This run had a 3.72 jump, which causes a 2 frame loss. There was also a few frame loss around the T7 to T8 part, with everything else being essentially perfect.
This is not a TAS (tool-assisted speedrun) - it was played by me in real time.
Setup:
Dolphin 5.0-18498
Melee NTSC 1.02
Nintendo GameCube controller
Nintendo GameCube USB adapter (set to 1000Hz polling)
M'Overlay 2.0.3b
Fullscreen Resolution: 3840x1600 (cropped to 1944x1600 with OBS)
Internal Resolution: 8x Native (5120x4224) for 5K
Anti-Aliasing: 8x MSAA
Anisotropic Filtering: 16x
#speedrun #smash #melee