Mario 64 Speedrunner VS FLUDD Hunters AGAIN @Drenchy
Mario 64 Speedrunner VS FLUDD Hunters AGAIN  @Drenchy
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Mario 64 Speedrunner VS FLUDD Hunters AGAIN

I challenged my friends to Mario speedrunner vs Hunters but this time we have Fludd from mario sunshine, It has three different nozzles, the hover nozzle which lets you hover, the turbo nozzle which lets you run really fast and finally the rocket nozzle which gives you one big boost into the air. This will make it easier for me to get stars but it’s also easier for the hunters to keep up. If I can collect 20 stars and beat bowser I win If they make me lose a single life I lose. As always the full rules are in the description. Huge thanks to Clamsplayz and Emily for making the mods

More info on mod release date, events and more will be on the discord so join that :D
➽ Discord - discord.gg/FQAcxhztmx

Watch these live on twitch
➽ Twitch -twitch.tv/drenchylive

Hunters:
@JonnyBebopLIVE
@Vizery
@FVLAM

Mariohunt Rules:
- The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life
-Star Requirements: (the amount of stars needed to access more levels)
4 stars to enter the first bowser stage,
12 stars to enter the second bowser stage/upstairs,
and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance)
Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall)
Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well.
-Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time.
-Start Delay: there are 3 secs of leeway for the runner at the beginning of a match
-Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them
-Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life.
-Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained.
-Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in.
-Banned Stars: Secret Slide, Aquarium, Toad


Mod Downloads:

FLUDD
by youtube.com/@Clamsplayz
Download:

mods.sm64coopdx.com/mods/fludd.809

Mariohunt:
Main Programming by EmilyEmmi
Some additional programming by EmeraldLockdown and Isaac
Some assets made by N64-Mario
Automatic Doors and Disable Star Spawn Cutscenes by Blocky and Sunk
Menu framework created by Blocky
MH Lobby logo created by LeoHaha
Spectator mod by Sprinter05
Mute mod created by Beard
Minimap by Roxas

Download: mods.sm64coopdx.com/mods/mariohunt.8


Not a romhack for mario 64. This is a mod for the mario 64 pc port! The version I'm using is called sm64 coopdx where you can play sm64 online with your friends. Join the coop discord for help to set it up!

Current sub count: 41,829
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Drenchy |

Mario 64 Speedrunner VS FLUDD Hunters AGAIN

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