Map Player Attention and Build the Scenes They Care About @rpgphd
Map Player Attention and Build the Scenes They Care About  @rpgphd
Uploaded November 2025 | Updated September 2026, 2 days ago
Dr. Ben discusses player communication and attention in TTRPGs (Episode #147). #dnd #pathfinder #ttrpg #wfrp

Curiosity Loops youtu.be/WyDkyxxX0Ag
The Sound of Silence youtu.be/ul4df58FIlU

Website rpgphd.com
RPG PHD swag!!! rpg-phd.myspreadshop.com
Facebook facebook.com/profile.php?id=100089593636905
Instagram instagram.com/rpg_phd
Bluesky @rpg-phd.bsky.social
Patreon patreon.com/user?u=87730462&view_as=patron

---------------------------------------------
00:00 Intro
00:53 Understanding Players Wants
03:49 Experience Maps
05:16 Micro-Tasting Menu
07:48 Experience Roles
10:43 Alchemy of Attention
19:52 Counterarguments
22:08 Thoughts?
---------------------------------------------

Berlyne, D. E. (1960). Conflict, arousal, and curiosity. McGraw-Hill.
Brook, P. (1968). The empty space. Penguin.
Goffman, E. (1959). The presentation of self in everyday life. Anchor Books.
Gilbert, D. T. (2006). Stumbling on happiness. Knopf.
Huron, D. (2006). Sweet anticipation: Music and the psychology of expectation. MIT Press.
Iglesias, K. (2005). Writing for emotional impact. WingSpan Press.
Litman, J. A. (2005). Curiosity and the pleasures of learning: Wanting and liking new information. Cognition and Emotion, 19(6), 793–814.
Loewenstein, G. (1994). The psychology of curiosity: A review and reinterpretation. Psychological Bulletin, 116(1), 75–98.
Pinter, H. (1976). Plays: One. Methuen.
Ryan, M.-L. (20 06). Avatars of story. University of Minnesota Press.
Stanislavski, K. (1936). An actor prepares. Theatre Arts Books.
Laws, R. D. (2010). Hamlet’s hit points. Gameplaywright.
Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Free Press.
Upton, B. (2015). The aesthetic of play. MIT Press.
Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257–285.
Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books.


Music and Sounds:
epidemicsound.com/track/Erdns8jA3D
epidemicsound.com/track/MRyCi54t7M
epidemicsound.com/track/AQBpWzOsID
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/track/yCvSWOBYUe
Music: creativecommons.org/publicdomain/mark/1.0
epidemicsound.com/track/bWHPOsoaql
epidemicsound.com/track/uDAHxg3lIS
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/e3mQvva1kZ
epidemicsound.com/track/2dLRmfzdA5
epidemicsound.com/track/jrNZjxJQqZ
epidemicsound.com/track/c0X3Z8H8uZ
epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e
Map Player Attention and Build the Scenes They Care AboutWarhammer Old World RPG Rules Series: Character CreationHow to Reignite Player InterestHow to Play WFRP 4th Edition: Character CreationAdventure TemplateRace Against Time & Progress ClocksDesigning TTRPGS: Agôn, Alea, Mimicry, IlinxTips for Engaging RPGs Backed by Brain Science!6 Principles To Make Combat Feel Faster and Be FasterIce Caves AmbienceConviction Narrative Theory: Uncertainty, Stories, and RPG ChoicesComplexity vs. Depth: A Design Guide to Meaningful Play
RPG PHD |

Map Player Attention and Build the Scenes They Care About

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER