6 Principles To Make Combat Feel Faster and Be Faster @rpgphd
6 Principles To Make Combat Feel Faster and Be Faster  @rpgphd
Uploaded November 2025 | Updated September 2026, 14 hours ago
Dr. Ben discusses guiding principles to make combat feel and be faster. (Episode #146). #dnd #pathfinder #ttrpg #wfrp

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00:00 Intro
01:05 The Diagnosis
05:25 A Note on Tables, Styles, and Finding What Works
07:00 Principle 1: Shorten Decisions, Not Possibility
12:15 Principle 2: Architect the Fight Before It Begins
18:16 Principle 3: Streamline the Math the Audience Never Sees
23:50 Principle 4: Pre-Commit to Rulings that Favor Flow
29:52 Principle 5: Make Every Round Do Story Work
35:43 Principle 6: Help Players Move Before Their Turn
40:48 Thoughts?
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Kahneman, D. (2011). Thinking, fast and slow. Farrar, Straus and Giroux.
Laws, R. D. (2010). Hamlet’s Hit Points. Gameplaywright.
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6 Principles To Make Combat Feel Faster and Be FasterIce Caves AmbienceConviction Narrative Theory: Uncertainty, Stories, and RPG ChoicesComplexity vs. Depth: A Design Guide to Meaningful PlayUncertainty Avoidance in TTRPGsCharacter Motivation Acting Techniques in RPGsInside the Scene: Boleslavskis Acting Lessons for TTRPG Players, GMs, and Designers (Part 1)Applying Dieter Rams’ Ten Principles to Tabletop RPG MechanicsStanislavski for TTRPGS: Make NPCs Feel Alive Using Acting TheoryHow to Encourage Roleplaying in your TTRPGsHow Queuing Theory Can Help GMs and Designers Keep Players EngagedThe Big Model: Layers of Play, TTRPG Design Theory
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6 Principles To Make Combat Feel Faster and Be Faster

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