Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics @rpgphd
Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics  @rpgphd
Uploaded February 2026 | Updated September 2026, 9 minutes ago
Dr. Ben discusses Dieter Rams' industrial design and applies it to TTRPGs, Full lecture. (Episode #159). #dnd #pathfinder #ttrpg #wfrp

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What can Dieter Rams teach us about tabletop RPG design? In this video, I explore how Rams’ Ten Principles of Good Design apply to RPG mechanics, usability, clarity, pacing, and long-term system design. If you want better tabletop RPG design, smoother mechanics, and practical tools for building cleaner, more effective game systems, this video will give you ideas you can use right away.

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00:00 Intro
01:14 Core Philosophy
03:16 Good Design is Innovative
05:49 Good Design is Useful
08:38 Good Design is Aesthetic
11:08 Good Design is Understandable
13:36 Good Design is Unobtrusive
15:05 Good Design is Honest
18:13 Good Design is Long Lasting
20:35 Good Design is Thorough
22:19 Good Design is Environmentally Friendly
24:17 As Little Design as Possible
26:36 Step by Step Guide
31:50 A Quick Workflow
32:25 Design Walkthrough
40:08 Final Thoughts
40:40 Thoughts?

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Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. MIT Press, 2007.
Hunicke, Robin, Marc LeBlanc, and Robert Zubek. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the AAAI Workshop on Challenges in Game AI, 2004.
Lovell, Sophie. Dieter Rams: As Little Design as Possible. Phaidon Press, 2011.
Norman, Donald A. The Design of Everyday Things. Revised and Expanded Edition, Basic Books, 2013.
Rams, Dieter. “Ten Principles for Good Design.” Vitsœ, vitsoe.com/us/about/good-design
Tufte, Edward R. The Visual Display of Quantitative Information. 2nd ed., Graphics Press, 2001.



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Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics

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