Adam Doree | Making Animal Crossing - Shigeru Miyamoto & Takashi Tezuka @AdamDoree | Uploaded 1 year ago | Updated 1 hour ago
How did Animal Crossing come to be? This is the (sizable) Animal Crossing segment from my extended Miyamoto 2002 remaster video, deep from Kikizo's unpublished archives... for more, the full video (also ft. Mario, Zelda, Metroid and more) can be viewed here:
"Shigeru Miyamoto - Unseen/Extended 2002 Interview Feature, ft. Satoru Iwata & Takashi Tezuka":
youtube.com/watch?v=RH5D2nQ7GZg
Enjoy
0:00 Has being a dad changed your perspective on making games?
0:47 On broadening Nintendo's audience
2:54 Crossing tackling the 'used games' problem
5:32 How families in Japan are playing Animal Crossing together
7:43 How Animal Crossing differs for every player and evolves over time
How did Animal Crossing come to be? This is the (sizable) Animal Crossing segment from my extended Miyamoto 2002 remaster video, deep from Kikizo's unpublished archives... for more, the full video (also ft. Mario, Zelda, Metroid and more) can be viewed here:
"Shigeru Miyamoto - Unseen/Extended 2002 Interview Feature, ft. Satoru Iwata & Takashi Tezuka":
youtube.com/watch?v=RH5D2nQ7GZg
Enjoy
0:00 Has being a dad changed your perspective on making games?
0:47 On broadening Nintendo's audience
2:54 Crossing tackling the 'used games' problem
5:32 How families in Japan are playing Animal Crossing together
7:43 How Animal Crossing differs for every player and evolves over time