Making an Advanced Shmup #90 - Bomb Gameplay - Pico-8 Hero @LazyDevs
Making an Advanced Shmup #90 - Bomb Gameplay - Pico-8 Hero  @LazyDevs
Uploaded October 2024 | Updated September 2026, 3 weeks ago
Let's develop an Advanced Shmup in Pico-8 one video at a time. This series is specifically designed for more experienced developers looking to enhance their skills.

Code the beginning of this episode
👉 dropbox.com/scl/fo/kxaxckrqgnn3l1fwvr11r/AAuwirIo10hX5wb4b9pSmXA?rlkey=g8a8t0i02vr5g1c1zcoirqumw&st=h7oioggz&dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/7d04bc2381ac36474a4214230b8148d22a0d9b98

Code the end of this episode
👉 dropbox.com/scl/fo/7kfdtqzmdifr7kuxawyuz/ADeJJmZs-eOBFOpCHYd3TB0?rlkey=tvfw99l0km5l8numf5hn2najb&st=vwqkhvp0&dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/98a86635ff14cda21ee33da506c77ce04a1a8453

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0:00:00 Intro
0:01:18 Bugfixing
0:02:26 Sound Effects
0:04:19 Exit Bomb Earlier
0:09:19 Enemy Damage Function
0:16:06 Enemy Damage Bug
0:17:40 Hurting Enemies
0:23:16 DoParts
0:26:44 Bomb Converting Shots
0:30:43 Optimization
0:33:09 Magnetic Force Change
0:38:32 Bomb I-Frames
0:40:28 Ko-fi

#pico8 #gamedev #stg #shmup
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Making an Advanced Shmup #90 - Bomb Gameplay - Pico-8 Hero

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