Making an Advanced Shmup #48 - Enemy Behavior - Pico-8 Hero @LazyDevs
Making an Advanced Shmup #48 - Enemy Behavior - Pico-8 Hero  @LazyDevs
Uploaded August 2023 | Updated September 2026, 3 weeks ago
Let's develop an Advanced Shmup in Pico-8 one video at a time. This series is specifically designed for more experienced developers looking to enhance their skills.

Code the beginning of this episode
👉 dropbox.com/sh/sqzvzi63yyimsii/AAA8IrvIbpvicrJ4SkWgvnqoa?dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/51bef6a8dbf6959615cefb34e4473f31d5bc47f6

Code the end of this episode
👉 dropbox.com/sh/yyifulbwfq1cge3/AADzHjETtHWhqAK5of2YalQba?dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/ea722bcb50d6bdacb296163c4e001298b63500d4

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0:00:00 Intro
0:01:41 I-Frame Tweak
0:02:24 Optimizing Schedule Code
0:05:34 Better XSCROLL
0:12:58 Enemy Behavior Research
0:27:52 Brain System
0:32:01 Angle / Speed Movement
0:35:51 Doggie Zone
0:36:36 Ko-fi

#pico8 #gamedev #stg #shmup
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Making an Advanced Shmup #48 - Enemy Behavior - Pico-8 Hero

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