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Game Engineering Podcast | Make it fantastical! - How Tomislav made Environment in Talos Principle 2 @GameEngineeringPodcast | Uploaded March 2024 | Updated October 2024, 3 hours ago.
I was honored to host Tomislav who worked on my beloved Talos Principle!
He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast!

Find Talos Principle 2 on Steam!
store.steampowered.com/app/835960/The_Talos_Principle_2

Look out for future developments of Croteam here:
croteam.com

Game Engineering Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Make it fantastical! - How Tomislav made Environment in Talos Principle 2And where do you host your game design meetings, huh? #gamedevWhen your #class hierarchy stabs you in the back! #gamedevWhat makes a game feel ~prototypey~ ? #gamedevSimple idea how to keep on improving from #game studio #directorHIGHLIGHT: What do you really need for a game engine?Avoiding FindFunction while implementing Scripting - low level gamedev!Ill stop refactoring, it slows me down ... no. #gamedevHow game engines should evolve!How porting Custom Game Engine to consoles looks like? #gamedev #clanguageHIGHLIGHT: What 25 years on Total Wars teach you about memory managementGetting feedback for your early prototype? Whats the best way? #gamedev

Make it fantastical! - How Tomislav made Environment in Talos Principle 2 @GameEngineeringPodcast

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