Uploaded February 2011 | Updated September 2026, 2 weeks ago
Track 7 / 19 (Complete Soundtrack)
Magician
Platform: Nintendo Entertainment System
Developer: Eurocom
Publisher: Taxan
Composer: Neil Baldwin
Year: 1991
Tracklist:
1 - Title Screen
2 - Map
3 - Town of Serenna
4 - Wilderness
5 - Battle
6 - Lake
7 - Merl Forest
8 - Cave Room
9 - Mount Vunar Caverns & Abadon's Castle
10 - Puzzle Room
11 - Treasure Chamber & Fountain
12 - Maze of Doom
13 - Dungeons
14 - Vial Puzzle
15 - Abadon Battle
16 - Epilogue (Part 1)
17 - Epilogue (Part 2)
18 - Credits
19 - Game Over
NSF playback sampled from hardware. Visit track 1 from this selection for a download link.
Neil says:
"I remember this one: the forest. Again, using sound effects in the music to try to convey some atmosphere. Has some nice fast-arpeggio chords later on. I read an interesting post on a forum recently where my music style had been labeled "euro style" (along with a bunch of other european game music composers) which was apparently typified by the use of the fast-arpeggio sound to simulate chords, following on from it's ubiquitous use in C64 music. Pretty accurate analysis and I did tend to use it quite a lot in all my NES music."
You can read more about this selection from his website here-
dutycyclegenerator.com
Track 7 / 19 (Complete Soundtrack)
Magician
Platform: Nintendo Entertainment System
Developer: Eurocom
Publisher: Taxan
Composer: Neil Baldwin
Year: 1991
Tracklist:
1 - Title Screen
2 - Map
3 - Town of Serenna
4 - Wilderness
5 - Battle
6 - Lake
7 - Merl Forest
8 - Cave Room
9 - Mount Vunar Caverns & Abadon's Castle
10 - Puzzle Room
11 - Treasure Chamber & Fountain
12 - Maze of Doom
13 - Dungeons
14 - Vial Puzzle
15 - Abadon Battle
16 - Epilogue (Part 1)
17 - Epilogue (Part 2)
18 - Credits
19 - Game Over
NSF playback sampled from hardware. Visit track 1 from this selection for a download link.
Neil says:
"I remember this one: the forest. Again, using sound effects in the music to try to convey some atmosphere. Has some nice fast-arpeggio chords later on. I read an interesting post on a forum recently where my music style had been labeled "euro style" (along with a bunch of other european game music composers) which was apparently typified by the use of the fast-arpeggio sound to simulate chords, following on from it's ubiquitous use in C64 music. Pretty accurate analysis and I did tend to use it quite a lot in all my NES music."
You can read more about this selection from his website here-
dutycyclegenerator.com










![Turok Music (Game Boy) - [Cave Theme]
Track 3 / 13 (Complete Soundtrack)
Turok: Battle of the Bionosaurs
Platform: Nintendo Game Boy
Developer: Bit Managers
Publisher: Acclaim (US), Starfish (JP)
Tracklist:
1 - [Title Screen]
2 - [Mountain Forest]
3 - [Cave Theme]
4 - [Lava Area]
5 - [Ruins]
6 - [Hub Area]
7 - [Inside Temple]
8 - [Ancient City]
9 - [Boss Fight]
10 - [The Catacombs]
11 - [World 8]
12 - [Ending Credits]
13 - [Game Over]
Audio playback sampled from a DMG-01 game boy for optimal quality. Visit track 1 from this selection for download links. Turok Music (Game Boy) - [Cave Theme]](https://i.ytimg.com/vi/m3_1BE2gOnE/mqdefault.jpg)