NES Audio: Brief Explanation of Sound Channels @explod2A03
NES Audio: Brief Explanation of Sound Channels  @explod2A03
Uploaded March 2012 | Updated September 2026, 2 weeks ago
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Before jumping into more details, I wanted to take a step back and share a quick review of the Nintendo's sound channels. Some details are left out, like the frequencies available, why the system is mono, samples that aren't DPCM, etc. But anything I left out has potential to be explored further in a separate blog post. :)

Audio Credits:
Teenage Mutant Ninja Turtles
Super Mario Bros. 2
MC Kids
Bad Dudes
Mega Man 2
Snake's Revenge
Super Mario Bros. 3
Journey to Silius
NES Audio: Brief Explanation of Sound ChannelsTurok Music (Game Boy) - [Cave Theme]DuckTales 2 Music (Game Boy) - BermudaThe Flash Music (SMS) - JinglesMagician Music (NES) - DungeonsDuckTales 2 Music (Game Boy) - Stage Cleared + Launchpad + Map PieceBig Nose the Caveman Music (NES) - BGM VCheap Dinosaurs 8/3/17 - Yu-No (Crisis)Chips Challenge Music (Atari Lynx) - EndingGargoyles Quest Music (Game Boy) - Dark RoadKujaku Ou 2 Music (Famicom) - B.G.M. 3Gargoyles Quest Music (Game Boy) - Introduction
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NES Audio: Brief Explanation of Sound Channels

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