Uploaded March 2014 | Updated September 2026, 1 day ago
Some Luftrausers gameplay. I find a lot of dead air time with taps on the boosters works best. Heavy boosting is for prolonged avoidance in order to heal. This goes for almost all models. You can see me acting as a boat sinker most of this game despite lacking melee chassis and aquatic engines. I find that these items are lacking in their design purpose, and it's actually better to use unorthodox methods.
Some Luftrausers gameplay. I find a lot of dead air time with taps on the boosters works best. Heavy boosting is for prolonged avoidance in order to heal. This goes for almost all models. You can see me acting as a boat sinker most of this game despite lacking melee chassis and aquatic engines. I find that these items are lacking in their design purpose, and it's actually better to use unorthodox methods.










