@Chariot_Rider
  @Chariot_Rider
Chariot Rider | Loss Aversion and Game Design @Chariot_Rider | Uploaded April 2018 | Updated October 2024, 4 hours ago.
Today I return to the psychology of game design to talk about loss aversion. Loss aversion put simply is the idea that humans feel losses more than they feel gains and I delve into how this affects the player as they play the game. I also don't go into the deceptive tactics it can be used for and instead focus on the good uses for it.

Flow Theory: youtube.com/watch?v=26JHwCNvFlc
Loss Aversion and Game Design[Design Deliberation] How Small World Fixes RiskSubterfuge - #4 Confounding ConspiringRoguelikes, Randomizers, and Procedural Narratives (ft. Sonic the Hedgehog)TROME Races: ElvesThe Man Who Spent Three Years Learning to Kill a DragonPapers Please and Moral ChoiceHistory of Game JamsA Small Channel UpdateThe Magical Other World: Understanding the Nature of Escapist PlayHyper Light Drifter and Wordless StorytellingThe Magic Circle

Loss Aversion and Game Design @Chariot_Rider

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER