Uploaded August 2026 | Updated September 2026, 2 weeks ago
Played by xRavenXP and @HenPlay
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THANKS FOR 114K SUBSCRIBERS.
Game: Final Fight MD
System: Sega Genesis
Version: 0.94b+
This is a longplay of Final Fight MD, a homebrew beat-'em-up action game (independently developed) created from scratch by Brazilian developer Mauro Xavier (@MXRetroDev) for the Sega Genesis console. Originally released in 2025, the game continues to receive updates and ongoing development.
The plot mirrors that of the original *Final Fight* arcade game: Metro City has been overrun by a gang known as Mad Gear. Mad Gear thugs kidnap Jessica, the daughter of Mayor Haggar—who was elected with the specific goal of eradicating crime in the city. Instead of relying on conventional methods, Mayor Haggar calls upon his friends Cody (Jessica's boyfriend) and Guy to take justice into their own hands and eliminate the criminals. To do so, the heroes hit the streets to defeat enemies using punches, kicks, grapples, and melee weapons.
In addition to the original mode—featuring Cody, Guy, and Haggar—there are several extras: additional modes (unlocked via achievements; players can choose whether or not achievement notifications appear on-screen, a feature disabled by default), the ability to play as Maki, a 3-player simultaneous mode, and various options that even allow for gameplay mechanics slightly different from the original.
The work accomplished by Mauro Xavier (programming), Master Linkuei (graphics and support), and Edmo Caldas (music and transcription) is incredible; they overcame the Sega Genesis's era-specific limitations to deliver an experience very close to—and, I would argue, better than—the original arcade version. It is a highly recommended game.
This video features a 2-player playthrough using default settings to keep the experience as close to the original as possible.
I hope you enjoy it.
Player 1: xRavenXP (Guy)
Player 2: Henplay (Cody)
Played by xRavenXP and @HenPlay
Don't forget like, comment, subscribe and hit the notification bell icon, also share the video. Thanks for watching!
THANKS FOR 114K SUBSCRIBERS.
Game: Final Fight MD
System: Sega Genesis
Version: 0.94b+
This is a longplay of Final Fight MD, a homebrew beat-'em-up action game (independently developed) created from scratch by Brazilian developer Mauro Xavier (@MXRetroDev) for the Sega Genesis console. Originally released in 2025, the game continues to receive updates and ongoing development.
The plot mirrors that of the original *Final Fight* arcade game: Metro City has been overrun by a gang known as Mad Gear. Mad Gear thugs kidnap Jessica, the daughter of Mayor Haggar—who was elected with the specific goal of eradicating crime in the city. Instead of relying on conventional methods, Mayor Haggar calls upon his friends Cody (Jessica's boyfriend) and Guy to take justice into their own hands and eliminate the criminals. To do so, the heroes hit the streets to defeat enemies using punches, kicks, grapples, and melee weapons.
In addition to the original mode—featuring Cody, Guy, and Haggar—there are several extras: additional modes (unlocked via achievements; players can choose whether or not achievement notifications appear on-screen, a feature disabled by default), the ability to play as Maki, a 3-player simultaneous mode, and various options that even allow for gameplay mechanics slightly different from the original.
The work accomplished by Mauro Xavier (programming), Master Linkuei (graphics and support), and Edmo Caldas (music and transcription) is incredible; they overcame the Sega Genesis's era-specific limitations to deliver an experience very close to—and, I would argue, better than—the original arcade version. It is a highly recommended game.
This video features a 2-player playthrough using default settings to keep the experience as close to the original as possible.
I hope you enjoy it.
Player 1: xRavenXP (Guy)
Player 2: Henplay (Cody)
![[Longplay] NES - Super Mario Bros: Two Players Hack [Hack, 2 Players, 100%] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Super Mario Bros: Two Players Hack
System: NES
Version: v1.0
This is the longplay of the game Super Mario Bros. Two Players Hack, Super Mario Bros hack game for the NES. This hack makes it possible to play Super Mario Bros with two players simultaneously and was developed by Corpse Grinder and TI and released in 2018.
The game has exactly the same structure and story as Super Mario Bros. Here the brothers Mario and Luigi will need to go through various action and platform stages in 8 worlds, but here they will literally do it together.
The mod is simple, but very good for providing the possibility of playing multiplayer. Just like one of my Super Mario Bros videos (original), this one was also made obtaining all the games secrets, such as hidden blocks, bonus pipes and beanstalks. The video was made in three playthroughs. Hope you like it.
First Playthrough (finding the invisible blocks without going down any bonus stages): 0:34
Second Playthough (finding hidden blocks and going down all the pipes with bonuses): 34:45
Third Playthrough (finding the hidden blocks, all the beanstalks and going down the pipes): 1:10:29
Player 1: xRavenXP (Mario)
Player 2: Henplay (Luigi) [Longplay] NES - Super Mario Bros: Two Players Hack [Hack, 2 Players, 100%] (4K, 60FPS)](https://i.ytimg.com/vi/U7jkJ0NYKBE/mqdefault.jpg)
![[Longplay] NES - Mega Man VI (4K, 60FPS)
Played by xRavenXP (me)
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Game: Mega Man VI
System: Nintendo Entertainment System
Version: (US)
Note: The video was completely redone, with better quality, correct aspect ratio and more accurate emulation.
This is the longplay of Mega Man 6, known in Japan as Rockman 6: Shijō Saidai no Tatakai!! (ロックマン6 史上最大の戦い!! Rokkuman Shikkusu: Shijō Saidai no Tatakai!!), which means, Rockman 6: The Greatest Battle of All Time!). This is the sixth game of the Mega Man series and the last Mega Man game for NES/Famicom.
To counter Dr. Wilys repeated attacks, the Global Robot Alliance was formed, and one year later the First Annual Robot Tournament is held in order to determine the worlds strongest peacekeeping robot.
The tournament is hosted by a man known only as Mr. X, the leader of the mysterious X Foundation and many strong robots participate. Dr. Light, a pacifist, decides not to enter the competition, but sends the robotic hero Mega Man to supervise it.
At the end of the tournament, the mysterious Mr. X reveals that he has programmed the robots to take over the world and, behold, Megaman is back in action.
The gameplay in Mega Man 6 is largely similar to its five NES counterparts. The player takes control of Mega Man to complete a series of side-scrolling platform stages littered with smaller robot enemies and occasional larger mini-bosses. The players primary method of attack is the Mega Buster cannon, which can be charged with more powerful shots. At the end of each of the initial eight stages is a boss battle, where the player inherits that Robot Masters unique Master Weapon if successful.
Mega Man 6 introduces the Energy Balancer, which automatically refills the weapon with the lowest energy when picking up Master Weapon power. Another novelty is the fusion between Mega Man and Rush, which can transform into armor for our hero to fly or unleash powerful attacks. In addition, Mega Man can count on the help of Beat, a robot bird.
Its a great game, relatively more balanced and with outstanding bosses and soundtrack. Highly recommend.
I hope you enjoy the video. [Longplay] NES - Mega Man VI (4K, 60FPS)](https://i.ytimg.com/vi/UyGkvzTApk8/mqdefault.jpg)
![[Longplay] SFC - Super Bomberman 5 (スーパーボンバーマン5) [200%] [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Super Bomberman 5
System: Super Famicom
Version: (JP)
This is the longplay of the game Super Bomberman 5 (スーパーボンバーマン5), action and maze game produced and distributed by Hudson Soft and released for the Super Famicom in 1997, being the fifth and final game in the Super Bomberman series to be released.
The games plot begins when an evil bomber named Emperor Terrorin, who holds the power of time, frees several bombers from their prisons that orbit the planet Bomber. These villains are released and end up committing various crimes around the galaxy. These enemies are known as Fiendish Bombers, criminal bombers with different abilities, who are also playable characters in the battle game. White and Black Bomberman, the two main characters in the series, must defeat the fugitives in order to reach the Emperor and restore peace to their planet.
The game has the same style as the previous ones, where you must drop bombs to destroy obstacles and enemies. In Normal Mode, the main map is divided into zones, where each of these zones corresponds to a map from a previous game in the series (Zone 1 corresponds to the map from Super Bomberman 1, Zone 2 to that from Super Bomberman 2, and so on, while Zone 5 has completely new stages). Even though the level design is reused from previous games, the monsters and block layouts are different from the games that originated them. At the end of each zone, the player must face one of the Fiendish Bombers, and in this game they have more advanced artificial intelligence compared to the bosses from previous games, behaving completely differently from each other, which helps to compensate for the lack of giant bosses that exist in previous versions of the game. New items include the Explosive Mine and the Seeking Bomb, and the Louies (kangaroos), in addition to their characteristic abilities, also have different looks. There is even an evil Louie in this game, which is exclusively used by bosses. The game has a save and percentage system. This percentage increases as you complete the levels following the correct routes, in addition to having two types of portals at the end of the stage: the golden portal advances to a new stage, while the blue portal goes to a stage that has already been completed.
The games soundtrack is excellent and striking, and the graphics make good use of the Super Famicoms power. The game has Normal Mode (story mode) and Battle Mode (competitive mode, which can be played with up to 5 players via Multitap). It was the last game in the Super Bomberman series to be released and also one of the last games for the Super Famicom, being released near the end of the consoles cycle.
The video was made by getting 200% of the game, with all routes completed twice (once with 100% and normal items, while from 100 to 200%, the stages have more items, in addition to having items that can only be used from that point on). I hope you enjoy the video.
Player 1 (White Bomber): xRavenXP
Player 2 (Black Bomber): Henplay [Longplay] SFC - Super Bomberman 5 (スーパーボンバーマン5) [200%] [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/VCK0c61RGSk/mqdefault.jpg)
![[Longplay] SNES - Super Mario World [100%] (4K, 60FPS)
Played by xRavenXP
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Game: Super Mario World
System: Super Nintendo
Version: (US)
This is the longplay for Super Mario World, an action platform game developed and published by Nintendo. Released in 1990 in Japan (under the title Super Mario Bros. 4), 1991 in the United States, 1992 in Europe and Oceania, and 1993 in Brazil.
The games story is as follows: after bringing peace to Mushroom World in Super Mario Bros. 3, brothers Mario and Luigi decide to take a vacation with Princess Toadstool to a place called Dinosaur Land, a prehistoric-themed world filled with dinosaurs and environments of great biodiversity. While resting, Princess Toadstool is captured by Bowser. When Mario and Luigi wake up, they try to find her and, after hours of searching, find a giant egg in the forest. Suddenly, this egg hatches, and from it emerges a young dinosaur named Yoshi, who tells them that his dinosaur friends have also been trapped in eggs by the Koopalings, Bowsers children. Mario, Luigi, and Yoshi must navigate Dinosaur Land with Toadstool and Yoshis dinosaur friends in search of Bowser and his Koopalings.
Super Mario World follows Marios journey to save Princess Toadstool and Dinosaur Land from the antagonist Bowser and his henchmen, the Koopalings. To do so, Mario and Luigi must navigate various stages spread across seven worlds. They use mushrooms, a fire flower, and the cape feather, which allows them to fly and hit enemies with the cape.
Super Mario World represented a turning point in the Mario series, as stages can have one or two exits. It also introduced Yoshi, a dinosaur who can eat enemies and gain abilities by eating Koopa Troopa shells. Each shell grants Yoshi a different effect: red allows him to shoot three fireballs, yellow allows him to stomp and release smoke at short range, and blue allows him to fly, while the green shell offers no special abilities. You can play this game alone or with a friend, alternating between levels.
The graphics are excellent, the soundtrack is very well executed, and the game is incredibly fluid. It was the most played game in the history of the Super Nintendo, having been with the console for many years. This is a new video of the game, complementing my other one (which was a huge success, for which I am eternally grateful). Here, all the exits, dragon coins, and 3-up moons* were collected.
I hope you enjoy it. Its a completely 100% video.
*Note: All seven 3-up moons from all worlds were collected, but there was a moment after completing Special Zone when I had to go back to get two remaining ones (those from Worlds 2 and 6).
I hope you enjoy the video. [Longplay] SNES - Super Mario World [100%] (4K, 60FPS)](https://i.ytimg.com/vi/VECLGXA8VWU/mqdefault.jpg)
![[Longplay] GEN - Golden Axe 2 [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Golden Axe 2
System: Sega Genesis
Version: (World) (REV 01)
Player 1: xRavenXP
Player 2: Henplay [Longplay] GEN - Golden Axe 2 [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/VJqCxauKxPM/mqdefault.jpg)
![[Longplay] FC - Super Contra (スーパー魂斗羅 エイリアンの逆襲) [2 Players] (4K, 60FPS)
Played by xRavenXP and @Henplay
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Game: Super Contra (スーパー魂斗羅 エイリアンの逆襲)
System: Famicom
Version: (JP)
Note: This is an improved video compared to the previous one, which used the American version to record. This video uses the Japanese version.
This is the longplay of the Super Contra, action/platform /run and gun game, initially released for Arcades and soon after for NES. In Japan this game is called Super Contra (スーパー魂斗羅 エイリアンの逆襲/Sūpā Kontora: Eirian no Gyakushū) and in Europe and Australia as Probotector II: Return of the Evil Forces.
It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean, as they are sent to thwart another alien invasion.
Super Contra takes place a year after the fight against the organization Red Falcom. Bill and Lance are sent on another mission and this time, the alien forces have taken over an allied military base somewhere in Africa, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.
The graphics have different details, but very characteristic of the series. The gameplay is quite similar to the previous game, with the difference that there are stages in top-down perspective, in addition to the F (flamethrower) weapon having a relatively different shot, being a shot that spreads when hitting targets. The S weapon is undoubtedly considered the best weapon among NES Contra games.
In the United States, the game was named Super C, probably so that Americans would not relate the game to the Iran-Contra Case, which occurred during Ronald Reagans second presidential term. Super Contra is a good sequence of Contra. Recommended. The video was made of 2 players.
Player 1 (Bill Rizer): xRavenXP
Player 2 (Lance Beam): Henplay
Hope you like it. [Longplay] FC - Super Contra (スーパー魂斗羅 エイリアンの逆襲) [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/VXp0IYvbXCY/mqdefault.jpg)
![[Longplay] NES - Teenage Mutant Ninja Turtles III: The Manhattan Project [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Teenage Mutant Ninja Turtles III: The Manhattan Project
System: NES
Version: (US)
This is the longplay of the game Teenage Mutant Ninja Turtles III: The Manhattan Project, an action and beat n up game produced and distributed by Konami and released for the NES in 1991 in Japan and in 1992 in the United States.
The games story begins when the four Turtles are relaxing and enjoying their vacation on a beach in Key West, Florida. While watching the news, reporter April ONeil is kidnapped live on air by the Shredder, who in addition to taking the reporter hostage, also established a base on Manhattan Island, which was transformed into a floating island in order to make the Turtles mission even more difficult.
The game has greatly evolved compared to the previous games released for the NES, with more colorful graphics, more detailed scenarios and better gameplay. It is possible to play with any of the four Turtles, either solo or co-op, and it also allows you to choose whether or not to hit your game partner. The controls are almost the same as the previous game: A jumps, B attacks, down + B uses a grab, and pressing A and B quickly in sequence uses a special attack. The special attack here takes life when used, but it can be used continuously when the players life is at minimum, which helps a lot against enemies and bosses. The soundtrack is good and very well done, as is the whole set. Without a doubt, the best beat n up game of the Teenage Mutant Ninja Turtles on the NES. This game did not have an arcade version and was not released in Europe.
The video was made playing with 2 players, in two playthroughs and in mode B (which does not allow players to hit each other).
I hope you like it.
Player 1: xRavenXP
Player 2: Henplay [Longplay] NES - Teenage Mutant Ninja Turtles III: The Manhattan Project [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/V_2G1IuubQM/mqdefault.jpg)
![[Longplay] SFC - Gekisou Sentai Carranger: Zenkai! Racer Senshi (4K, 60FPS)
Played by xRavenXP (me)
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Game: Gekisou Sentai Carranger: Zenkai! Racer Senshi
System: Super Famicom (Sufami-Turbo)
Version: (JP) [Longplay] SFC - Gekisou Sentai Carranger: Zenkai! Racer Senshi (4K, 60FPS)](https://i.ytimg.com/vi/W1rwGPohG0Y/mqdefault.jpg)
![[Longplay] PSP - Mega Man: Powered Up (4K, 60FPS)
Played by xRavenXP
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Game: Mega Man: Powered Up
System: Playstation Portable
Version: (US)
This is a longplay of the game Mega Man: Powered Up, an action-platformer developed and distributed by Capcom, released exclusively for the Playstation Portable in 2006.
Mega Man Powered Up is a remake of the Mega Man game, which was released for the NES in 1987. The plot is the same as the first game, but better explained: the scientist Dr. Light and his assistant Dr. Wily built a series of robots to help humanity. Each of these robots is designed to perform industrial tasks involving construction, demolition, lumber, electrical operations, or work in extreme heat and cold, all for the benefit of humanity. However, Dr. Wily is disloyal to his partner and steals and reprograms the robots to help himself in a plan to take over the world. Dr. Light sends Mega Man, a human-looking assistant robot now converted into a combat robot, to defeat his creations and end Dr. Wilys evil plans.
The game features jump-and-shoot gameplay, freely selectable stages, and each boss has a weakness to one or more specific weapons. In this particular version, its possible to unlock several different characters, including the bosses themselves (unlocked after defeating them in stages using only the Buster), as well as collect items that allow you to build new stages. The game has a chibi-style visual and three difficulty levels (which can be chosen before each stage), in addition to two new bosses: Time Man and Oil Man.
The gameplay is better than the first game, although seemingly slower, but its not difficult to get used to. The difficulty levels present relatively significant differences between them, and playing with the robot masters can help collect stage-building items, in addition to a time trial mode that can also be played with all characters.
This game was well-received, but sold very poorly, which made sequels unfeasible (the same thing happened with Mega Man: Maverick Hunter X, also for the PSP).
The video was made playing in Normal mode and defeating the bosses for the first time using only the Buster (because if you use special weapons, you end up destroying them and negatively interfering with the end of the game). In this version of the game, both Mega Man and Roll and Dr. Light have a more human personality compared to other games in the series, especially if the player does not destroy the robot masters. I couldnt show the extra content of the game because the PSP emulation is still very experimental and I couldnt get a save to start with everything unlocked, meaning I would have to play many playthroughs to unlock the content without a save file. This video is just the main playthrough with Mega Man.
I hope you enjoy it. [Longplay] PSP - Mega Man: Powered Up (4K, 60FPS)](https://i.ytimg.com/vi/WIPVyeLv9ss/mqdefault.jpg)
![[Longplay] SNES - The King Of Dragons [Single Player] (4K, 60FPS)
Played by xRavenXP
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Game: King Of Dragons
System: Super Nintendo
Version: (US) [Longplay] SNES - The King Of Dragons [Single Player] (4K, 60FPS)](https://i.ytimg.com/vi/X3Xbncd19qU/mqdefault.jpg)
![[Longplay] PS1 - Fantastic Night Dreams: Cotton (4K, 60FPS)
Played by xRavenXP
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Game: Cotton: Fantastic Night Dreams
System: Playstation
Version: (JP) English-Patched [Longplay] PS1 - Fantastic Night Dreams: Cotton (4K, 60FPS)](https://i.ytimg.com/vi/X7AQu9Vd3-0/mqdefault.jpg)