Uploaded November 2018 | Updated September 2026, 9 hours ago
Join the Livestream Production Manager Discord server: discord.gg/y83D8Yp
- Follow development updates
- See the full changelogs
- Report bugs
- Make feature suggestions
- Show off your videos
- Get help designing overlays
It's finally time to publicly introduce the project that I have been working on for the past 5 weekends!
This is the Livestream Production Manager, an ASP.NET MVC web application, with whom you can manage the overlay of any fighting game, and if you are a creative developer, any game!
This project is to help tournament streamers that are just starting out.
I am mostly focusing on managing the overlay Super Smash Bros. game overlays, but any fighting series, such as Street Fighter, Tekken and Mortal Kombat is manageable with this application if you are willing to put the time and effort into developing for that.
I wasn't satisfied with the previous "Smash Overlay Managers" due to my lack of experience in desktop app programming and how difficult it is to make them flexible for any game and format, so I decided to start anew with an ASP.NET MVC project, which is what I have a lot of experience in.
This is the first update, in which I am able to manage the Singles and Doubles format overlays of the Wii U and Ultimate games.
I am planning on working on this long term and maybe one day use it to stream fighting game tournaments.
GitHub repository: github.com/Gogoku7/LivestreamProductionManager
I wouldn't recommend immediately going to GitHub and forking the repository to develop your own version, as I am still working on it every weekend, and I might implement something next week at the same time that you are.
Public Updates Playlist: youtube.com/playlist?list=PL6cEqU9AFK4twE-ntoLi0xGvnBUyOVs-6
Follow me on Twitter to see how I progress with this project as well as other things I do in my free time: twitter.com/gogoku7
Contact me on Discord: C | Gogoku7 #5891
Join the Livestream Production Manager Discord server: discord.gg/y83D8Yp
- Follow development updates
- See the full changelogs
- Report bugs
- Make feature suggestions
- Show off your videos
- Get help designing overlays
It's finally time to publicly introduce the project that I have been working on for the past 5 weekends!
This is the Livestream Production Manager, an ASP.NET MVC web application, with whom you can manage the overlay of any fighting game, and if you are a creative developer, any game!
This project is to help tournament streamers that are just starting out.
I am mostly focusing on managing the overlay Super Smash Bros. game overlays, but any fighting series, such as Street Fighter, Tekken and Mortal Kombat is manageable with this application if you are willing to put the time and effort into developing for that.
I wasn't satisfied with the previous "Smash Overlay Managers" due to my lack of experience in desktop app programming and how difficult it is to make them flexible for any game and format, so I decided to start anew with an ASP.NET MVC project, which is what I have a lot of experience in.
This is the first update, in which I am able to manage the Singles and Doubles format overlays of the Wii U and Ultimate games.
I am planning on working on this long term and maybe one day use it to stream fighting game tournaments.
GitHub repository: github.com/Gogoku7/LivestreamProductionManager
I wouldn't recommend immediately going to GitHub and forking the repository to develop your own version, as I am still working on it every weekend, and I might implement something next week at the same time that you are.
Public Updates Playlist: youtube.com/playlist?list=PL6cEqU9AFK4twE-ntoLi0xGvnBUyOVs-6
Follow me on Twitter to see how I progress with this project as well as other things I do in my free time: twitter.com/gogoku7
Contact me on Discord: C | Gogoku7 #5891

![[MK7] Rainbow Road - 1:36.110 - Gogoku7 (Former World Record)
World Record update: 17-03-2017, around 18:48
OBSOLTED BY ME on 27/02/2018 around 20:04, link here: https://youtu.be/HpXChrg760w
Splits:
Section 1: 31.999
Section 2: 34.967
Section 3: 29.149
Total: 1:36.110
Official World Record cut: -00:00.053
Unofficial World Record cut: -00:00.049
Metal Mario - B Dasher - Slick tires - Gold Glider
Coins: 9-1-0
Mushrooms: 0-3-0
Previous World Record:
1:36.163 by Gogoku7 (me)
https://youtu.be/62wwafKG-Zg
Previous Unofficial World Record:
1:36.159 by Gogoku7 (me)
https://youtu.be/ZZYmssUMyXU
My biggest World Record cut ever! Im so happy!
This World Record finally exposes the NEW Mushroom strat that I have been trying to get to work since 2017.
Technically, it might even be SLOWER than the previous Mushroom strat, but the thing is that this strat circumvents the extremely difficult to deal with wavy part once you start going at my World Record pace. The wavy part is where I failed a lot of runs over the last years, this Mushroom strat is a real lifesaver.
This was a pretty solid run, though the track can be pushed even further, Ive always said that with the limitations of the human skills, you can push the track to about 1:36.08X, were going to see in the coming years whether my theory made in 2016 still holds strong.
I quit playing for a long time since the debacle of 1:36.159 not getting saved to my cartridge because of a cartridge error, I came back 3 or 4 days ago, and I already set a new World Record! I consider the 1:36.159 the Unofficial World Record, while 1:36.163 was the Official World Record.
First World Record with a 34.9XX Section 2.
I will continue to play this track for now. [MK7] Rainbow Road - 1:36.110 - Gogoku7 (Former World Record)](https://i.ytimg.com/vi/BIfDXlzUAE0/mqdefault.jpg)

![[Mario Kart 7] Rainbow Road - 1:37.068 / Old strat - Gogoku7
Huehuehue... Its the final stretch to 1:36, guys. Lets do~ this.
[21:39:02] [¢ß] Gogoku7: Its time for the final stretch to 1:36
[21:39:15] [¢ß] Gogoku7: That means, 6 hours of sleep per day
[21:39:21] [¢ß] Gogoku7: 10 hours of playing
[21:39:46] [¢ß] Gogoku7: and then the remaining 8 hours, Ill only think of RR all the time
Splits:
Section 1: 32.299 (Best 32.099)
Section 2: 35.567 (Best 35.550)
Section 3: 29.202 (Best 29.141)
#2 on Players Page on the moment it was made.
Finally beat Itoi... Ive been working on Rainbow Road a lot the past few days. Im at every PR I make, so confident about how I can beat it next time. But this PR actually make sweat on my forehead appear, knowing whats ahead. But I wont give up for Doco.
So, more in depth:
I think I have all knowledge needed for 1:36. I just need incredible luck for 3 amazing Sections in one run. But the thing is that the wavy part and the barrel make it nearly impossible to piece three splits close to your best performed ones.
Section 1 is good enough up until I miss the SMT.
Section 2 was also good, considering the wavy part is absolutely horrific when you are about that fast. But the most gimmicky about Section 2 is definitely its Moon stunts which are completely random with no consistency while testing it whatsoever. The second crater stunt I pulled off in this run was complete luck, and the run might have sucked without it, I hope I will be able to pull those off more frequently soon, whether the tricks actually need to be delayed or not delayed.
Section 3: Heres where the drama starts... the barrel is in SUCH an HORRIBLE position! I cant stand that thing! You can lose so much time because that thing is so poorly programmed. But on top of that if ALL the critical moments / places of Rainbow Road have not ruined your time yet, then there still is the final jump which has ruined so much great potential runs for me so far... The final jump I performed was pretty good, but can still be performed like Doco and Monar... meh... I had ddespite everything a decent split her.
I think Im done typing and trying Rainbow Road for tonight, see you next time. [Mario Kart 7] Rainbow Road - 1:37.068 / Old strat - Gogoku7](https://i.ytimg.com/vi/Bod7kl_nq30/mqdefault.jpg)
![[Mario Kart 7] Rainbow Road - 1:37.296 / Old strats - Gogoku7 (Former PR)
1/7/2013
Finally beat Nassy.
Is this like 10th or 11th Worldwide? Im not sure anymore...
I hate the new strats simply for the fact that they are so incredibly cheap and just save a major amount of time, performed right- hail, even performed wrong.
Ranked 3rd on Players Page on the moment it was made.
Splits:
Section 1: 32.266 - Good enough, considering no leanings.
Section 2: 35.76 7 - Yow, this is bad...
Section 3: 29.263 - Good, dayum.
Ive improved somewhat compared to when I had 1:37.574. I actually accidentally deleted the raw footage I had of my 1:37.327 PR.
Section 1 is good enough, but could have easily been 2 ticks faster with a second drift leaning, and not going so super wide on the first drift.
Section 2 is a complete disaster, Ive become totally used to .567 Section 2 splits. But I failed both the Glider landing, and the Glider boost, costing a lot of time.
Section 3 is surprisingly good, Ive only had constant failures and sketchy slow times on this all the time, but the new leaning after the Glider saved .050 compared to leaning down, to my surprise. Also, the final jump is actually a nearly perfect replica of Monar. Ive nearly exploited all secrets about it, all that is left is the drifting alignments, and then I have mastered it. [Mario Kart 7] Rainbow Road - 1:37.296 / Old strats - Gogoku7 (Former PR)](https://i.ytimg.com/vi/Cf2mLyi-_YE/mqdefault.jpg)

![[Mario Kart 7] Rainbow Road - 1:36.733 / Old strat - Gogoku7
Old strat BKT.
Ive beaten all European and American times on this track using only Old strat. I just want to know how people are expecting other people than me (Sam, Adromaster, Alexony, etc.) to be able to beat Monar if they cant even beat my Old strat time.
The current Worldwide top 10 is crap by the way.
I will be going to back to RR new strat one last time before MK8 is released later, I have exams to do now. [Mario Kart 7] Rainbow Road - 1:36.733 / Old strat - Gogoku7](https://i.ytimg.com/vi/DfoQV_1VkrY/mqdefault.jpg)
![[Mario Kart 7] Doco Road - 1:36.984 / Old strat - Gogoku7
Note: I also have a live reaction video of the final time of this PR recorded, and I totally freaked out in it. If you want to see me freak out in a separate video, leave a comment.
Im done here! I did this to show my respect to Doco for all his hard work to push this track all the way from 1:39.112 to 1:36.956. I think he did an amazing job and deserves more credit for it as he for the most part laid down how you are supposed to play Rainbow Road, nowadays you can still see lots of elements he thought of back in some Time Trials by any racer. Without his work, Nassy and Monars battle would have probably lasted a lot shorter and the World Record would have been pushed way less and have been weaker if he did not take the final few leaps from low 1:38 to 1:36.956.
Seventh person to Sub 1:37 on Rainbow Road, third not-Japanese player to do so and third to do it without any new strats.
Bonus clip at the end of the video showcasing how much I no-lifed to get this time.
I dont know what to say, other than the fact that I am so happy all the hard work paid off and I do now have a PR of the same caliber as Doco.
Sam is a dick. [Mario Kart 7] Doco Road - 1:36.984 / Old strat - Gogoku7](https://i.ytimg.com/vi/DmEnufiMQJU/mqdefault.jpg)
![[Mario Kart 7] Rainbow Road - 1:36.906 / Old strat & Blue 7 - Gogoku7
People said I could not do 1:36 with Blue 7, so I got the Blue 7 & Old strat BKT. :)
Bad time, quite some mistakes. [Mario Kart 7] Rainbow Road - 1:36.906 / Old strat & Blue 7 - Gogoku7](https://i.ytimg.com/vi/ETcdG3SpWhM/mqdefault.jpg)
![[Mario Kart 7] Rainbow Road - 1:37.186 / Old strat - Gogoku7
Splits:
Section 1: 32.233
Section 2: 35.700
Section 3: 29.253
I do not admit defeat to those who needed either or multiple of the new strategies on the track, which are: Hopping in Section 1, Wallboosting in Section 2, Glider bounce in Section 2 and Tims Hamosphere strat in Section 3 to get a faster time than me.
Too much shit going on in my head/life to write a full description, including my brother who nearly ran away from home last night. [Mario Kart 7] Rainbow Road - 1:37.186 / Old strat - Gogoku7](https://i.ytimg.com/vi/EzUSEtewbYc/mqdefault.jpg)
